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Next animation

In the next animation I would like to make something more advanced. The rough story would be something like this:

Actors:

Miranda as futanari, Liara T’soni, You

Place: 

Some kind of ship hall /quarter.

Story:

You are shrunken, Miranda is holding you at her and Liara’s eye level. They are booth “exited” and smiling at you. Shortly after Miranda vores you with her rod, squeezing you to her balls. Then they make love. A the end Miranda finishes inside Liara. It is visible that you are pushed trough the shaft. Liras belly inflates. When her pussy is unplugged, a lot of thick cum is slowly dripping. The vide ends with actress looking at each other with orgasmic look.

I would also want to create second version of this animation as POV.

All of this require from me to do a lot of work. You can see below what I started to develop.

Upgrade models

To make Miranda (or Liara) a futa I need to give them something to work with 😉. I’ve got a penis model (you could see it in Mirada’s snack) but right now it looks like glued strap on.


I’m going to create new textures for the hot dog and blend it somehow with the models.

Hot dog upgrade

Right now the penis is static mesh, I need to add rig to it so it could be animated. 

I’m also working on condom model that is inflatable and works with physics simulations. I want to use it to make transformation animations where someone is made in to the condom and you can see their face at the tip getting stretched from all the cum. Or to trap tiny inside 😊.

Internal Views

Right now Miranda and Liara have some king of internal geometry but it is pretty plain and not interesting. 

I’m going to create vagina internals, cock and balls internals, throat and stomach internals. That should be plenty for a lot of videos. 😊

Breasts dynamics

A this moment when I want to animate for example a tit job I need to manually create all deformation in boobs. It takes a lot of time. I think It would be better to create some kind of dynamic simulation just fore the boobs so they animate themselves.

To achieve this I started playing around with various simulation engines available in my 3D package.  I started with soft body simulation:

As you can see after changing some parameters the ball acts somewhat like a lump of flesh, and specific parts can be excluded from simulation which is important, I don’t want bones in my whole models to be soft.
Then I tried to apply this knowledge to Miranda’s model. Well it was a failure. It turns out that even only boobs were affected by the simulation all the other parts of the model where taken into account. This resulted in framerate of 0.

I moved to cloth simulation. It kind of worked the same. But gave more fleshy results.

After some time I figured I can create low poly proxy model and bind it to specific part of the mesh. It worked!

I will be researching it further. 

Vagina dynamics

Based on breasts dynamics I wanted to create something similar for vagina / fleshlight. I’ve tested all previous methods and one that involves proximity defection instead of dynamics. The last one work’s the fastest and gives exceptional results. 

Soft body simulation (with proxy):

Cloth simulation (with proxy):

Proximity effector:

I will be researching it further. 

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