Home Artists Posts Import Register
Patreon importer is back online! Tell your friends ✅

Downloads

Content

Thank you so much for all the support already! I'm relieved to see so many of you are enjoying the game and thank you for all the suggestions. This is a small update mostly to address the people who are experiencing crashing.

18/07 added a bug fix and created a discord server

Patch notes v0.11

-Added environment selection and the dungeon room is back

-Can mirror the tool again, mirror with M key or by clicking the mirror button in Tools menu

-Can now load custom laugh audio, there is a select file button under audio selections

18/07 -Fixed tools going through the body way too easily. Was very bad for characters with larger height.

VR version

-Can now change height with keyboard page-up/down & up/down arrow keys and can reset height with Home key

-Height slider works better now

By next month latest I will hopefully have a new device, clothing, hair styles and whatever else features I will have managed to make by then.

I'm not so relieved to hear how some people can't run the game so I have included a separate _B version that should run on your pc if you are experiencing crashing.

_B version will have some clothing clipping issues and stuff might look a little worse. I will see if it can be improved in the future.

Didn't realize I would get in a situation where I would have to make 4 builds for 1 game but here we are haha...

_B version is for those who experience crashing with the game.

Technical stuff: Normal version is using URP with shadergraphs and _B version is using Built-in render pipeline with no shadergraphs. I'm not exactly sure what causes the crashes but I had someone with crashing try the _B version and it worked for them.

Known issues: _B version has missing textures on clothing with fur.. I don't know why.

Comments

gavin

I noticed how the hand tool and some others I think will have issues on body parts with high weight and kind vanish into the body. I'm sure it's more of an engine thing and perhaps cant be changed but I figured I'd throw it out there if it went unnoticed

Fuwakusu

Thank you for mentioning this! I did not notice this as this doesn't happen at all in my editor, but noticed it in the build. Will try to fix it!

Anonymous

Thanks a lot mate, works perfectly fine now. I was wondering, have you thought about adding different tools to the Tube or other partially automated devices to stocks for example?

Fuwakusu

Happy to hear it works, yes I could update the tube with different tools later and I will add other automated devices. :)

Boundless'n'Bare

the vr version works for me now! im so happy, thank you for going above and beyond to make sure everyone can enjoy this game to the fullest! you are truly amazing, you just made the rest of my weekend so much better than it was going to be!

Anonymous

It gives a certain nostalgia to see the previous scenario :3

Anonymous

So... anyone got any recs for new audio tracks to try?

Fuwakusu

When I'll eventually create a discord channel for this patreon, that would probably be a better place for sharing audio stuff. :)

Anonymous

Very great game and it has so much potential! Some ideas for the future updates: - Clothing: socks, thigh high socks, nylons, stockings, pantyhose, high heels - Positions: hogtie; tied up on a rack; mummified (only her head and feet are sticking out) - Tools: vibrators, electric toothbrush, babyoil - Extras: tape gag, ballgag, blindfold (like in your previous game) A little complicated ones: - Free camera mode (I'd love to see the tied up character's POV while being tickled. I don't know how difficult is to make a free camera mode, but I think it would be a very nice update) - Multiple characters tickled at the same time in the room. E.g. character 1 would be tied up in the chair and next to her another character (character 2) would be tied up in the stocks. Btw thank you for your awesome game and keep up the amazing work!

SkullyCadaver

I love what you have so far! If I could offer a few ideas for stuff: Maybe an inversion table or a rack of some kind for bondage devices. And something with spinning rollers. Like the other guy said, electric toothbrushes would also be a good addition!

Fuwakusu

Thank you and thanks for the suggestions! -I've gotten oil suggested before and maybe I don't get the fetish but I'm honestly not sure what this means in terms of game mechanics. Is it applying the oil, or just a body part being shinier or what is the point of the oil? -I can add a free camera mode -I can look into adding multiple characters at some point

Anonymous

The oil makes the skin more sensitive therefore more ticklish. Applied in the gameplay I came to suggest that each part of the body be sensitive than others, with the oil the resistance would be less, I hope it has helped you ;3

J

Quick question for those with more VR experience - is it normal for the visuals to have a constant jitter when you're moving around the environment, or should it be completely smooth?

Apts12

It's Nice you put mirroring tools back! now the game is perfect for me. I wonder which site I can find a good custom laughter sound? Do you have any reccomendation?

Fuwakusu

Glad to hear. For questions about sounds I will create a discord channel, I think that would be a better place for these questions.

Fuwakusu

If everything looks too jittery, you can try different FPS limits in the settings and keep in mind what refresh rate your headset is running at. Also vsync option is not supposed to be on for vr.

Cameo Man dave

Such an amazing game! I have a few questions and suggestions tho:

Cameo Man dave

Questions: why do the face shapes not mirror the model you used in the first tickle dungeon game? These models look a bit glossier. Not saying I don't like it but I did love the girl from game one.

Cameo Man dave

Suggestions: I'd like to suggest that later in development, you could add new environments such as ocean/beach/jungle, all with unique and interesting tickle tool/creatures/plants? Eg vines tentacles ect, and maybe more positions such as beds? A bed where her arms and legs/feet are held in variable positions (like the foot stocks) and you can also flip her over ect would be awesome! Also adding a "playful" option where she is unbound and u can just tease her a bit would be hot! (Think of the "tickle the girl" game that used to work on Adobe flash). Sorry that's a lot just thought I'd write them down while I remembered lol

Cameo Man dave

Question 2. I notice some clothing options (like the non shiny bikini) now only has one colour option? And some other bits to do with colour don't run as well on version B. Overall the game runs way better so I can live without those

Fuwakusu

Thank you! Question 1: I don't know how to answer this. I made a new model for this game the way I wanted to make it. Maybe the character from my first game can appear in this game sometime later. I noticed you are using _B version and that version is just a "at least it doesn't crash" version. There are many graphical problems with it that I will try to fix when I have time. Thanks for these suggestions, I wrote them down for later. Question 2: Yes the _B version has lots of issues that I will try to fix if I have time but the normal version has higher priority.

WeaselHoodie

Great work so far! I don't have any complaints or questions, just maybe a few things I'd like to see in future iterations (although this is your vision, lol no need to bend your road map to this):

WeaselHoodie

-An arousal meter (maybe that goes up with gentler tools and nicer tickles and can unlock a fourth personality type where she seems into it), -use of a tongue tool (perhaps similar to the feather in animation but in smaller strokes), -additional hand tools (one maybe thats a single finger, and another that gropes and gooses) - I understand that this one may be tough to implement as all the other tools seem to work on universal spots, where as goosing is only like... a breast, hip, and knees thing -a hanging hogtie pose/device (with different heights), -tickle spots (perhaps customizable in the creator menu, and if you hit a hot spot her laugh meter goes up faster, but other areas might just be permanently snickers and giggles, and maybe other spots tied to the arousal meter. And if you really wanna be ambitious with this perhaps have them effect her differently depending on the tool used), - this seems to fit with the laboratory theme and thus probably the one I'd like to see the most. I'd even go up a tier just to help incentivize this lol. you also seem to have a good framework/foundation to build this into the game already (as you can see which spots are currently being tickled by tools in real time) -a tickle spot display (where maybe you have to discover them, and you can map out their sensitivities for future use) -dialogue? (even just as readable text; stuff where she discourages you from attacking her sensitive spots, and maybe taunts you when you go after her stronger areas. Maybe a few encouragements if you do the arousal thing) I know these are a lot of ideas, by all means consider each one as whether its worthy to implement. Again, this project is really coming along. The animations blend super super well, everything is very cohesive. I love the raspberry as you push her meter to the edge and she can't hold the laughter in anymore lol. You've made a great sim so far. Can't wait to see what you have for the next update!

Fuwakusu

Thank you so much and thanks for the suggestions! Some of the suggestions are already in the plans like arousal meter, hogtie poses, tickle spot customization. I can consider the tongue tool and additional hand tools Dialogue is a good suggestion and I really want to add that at some point.

Daniel Parker

Literally the best tickle game. So i tried uploading my own laugh tracks, yours are def better.. i'll have to do some real work to find something comparable for the lip synching. 2 things i might suggest: 1) for your voices a voice slider (kinda like in sims 4) to make the voices higher or lower pitched 2) perhaps like n the tickle kuri game a meter or something where they become more frenzied, like the tickling is ramping up. keep up the good work!

Fuwakusu

Thank you! I am working on a lip syncing feature where the mouth syncs better with audio, if I'm able to make that, it might help with different audio. Also you can find more laugh tracks on my discord uploaded by other users 1) I can look into making a slider for voice pitch 2) Making them more frenzied as time passes is something I want do in a future update Thanks for the suggestions :)