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Thank you for the support! This update has some random stuff.

I will continue working on what I feel like, probably clothing, maybe make progress on new rooms, hoping to finally get face customization done for next update.


Clothing

-Added bikini top, sweater and hairband

Added pattern selection for some clothing, currently only for bikinis. Going to add more patterns and will be available for more clothing.

Hair

-Added long back hair part

Audio

-Added separate pitch sliders for audio and custom audio

-Added a variation of the Laugh Resist audio (audio that happens before laughing), can also now import custom Laugh Resist audio

-Added Disable Small Laugh toggle. Disables small laughs that interrupt laugh resist audio.

Other

-Added a dance animation ShakeTwerk

-Character Creator now keeps selected colors and pattern when selecting clothing on same category

Mega link for files:

Mega download link for 0.20

If the mega folder shows empty make sure you are in List View from top-right.
Refresh this page if the link doesn't work (the link may change)

_B version is for those who can’t launch the game.

Features/Stuff I will work on at some point:

-Tickling multiple characters at the same time (when I eventually add this feature I will look into characters tickling each other)

-Custom audio loading for other sounds

-Adjust specific body parts sensitivity

There is a help menu in the settings top right that shows controls and other stuff.

Save files:

The game creates a "Save" folder in "Tickle Prison Laboratory_Data".

There you can find SaveData file which has the settings saved. Saved characters will appear there as separate files.

You can copy/overwrite the save folder across vr and non-vr versions.

You can for example create characters in non-vr version and copy the save files to the vr version.

Comments

Mr. Anderson

A smaller update but still welcomed nonetheless. The new laugh resist you added is perfect. Thank you Fuwa 👍

王 仁

Have you considered uploading this game to Steam?

鲨鲨

Nice to see the update lol! will try it now and keep supporting you.

Mirage

Amazing like always small but so worth the wait can't wait for the future ones

J

Thanks for the update! Since you mentioned new rooms again, I'd just like to re-iterate my desire to see a prisoner shower room at some point.

Fuwakusu

maybe I will put the game on other sites and steam when the game is more complete

Galaktik

Thanks for update! Have you considered adding an electric toothbrush?

Dan Xander

Is there a significant difference between the "_B" version and the main version of the game?

Hansi

<3

Fuwakusu

the lighting might look a little different and currently the main version looks a little bit better in my opinion

defender

Thanks for updates. Do you plan to add pubic hair? That's all I want...

Mirage

I had a idea I'm not sure if it will work but is there a way to add raspberrys as a tool probably a shit idea but it's worth asking

Rodrigo Pérez Encarnacion

Honestly, more that making and animating the tool, specially since their already a tongue asset, the problem would be the sound design. If it is implemented as something only you as a character can do, then their may not be much problem, but if it is a tool, then a think it would get a little out of hand. You know, with like five mouths doing it at the same time

Mirage

Ya your right its I haven't really seen much tickling games with that one tool I've seen more licking as a tool then raspberrys I'm games I see why why it would be hard to make oh well I stll love the tongue tool

Fuwakusu

I can think about it. Maybe it's something for a character to do when I add the multiple characters feature and if I manage to make them interact with each other.

Rich D.

Amazing! Would you consider other restraint positions? Like more simple wall restraints/shackles or something like that?

Rodrigo Pérez Encarnacion

Hi. Would you ever add the option to make the legs and arms longer or shorter. If the model is animated by IK, I think it shouldn't be so hard, maybe having to redo some of the weightpaint around the butt and hip, and then adding a mini rigg to different machines to adjust for the changes. Just something to transfer the transformation value from the imput of the custom character to the specific part that would need to be elongated or shortened. If its by FK, then I understand why it would be REALLY hard to do this without breaking something in the process. Of course I'm not taking into consideration the programming part, since that's not my area of expertise, so I apology if it comes to the case it is more of anightmare to program than to settup from a model point of view. Hope this is not too much of a bother, and great work on the game.

proton

My favorite part part of this game is the growing variety of positions you can tie your characters up in - every update, I hold my breath and check to see if you've added a new one! I especially enjoy the devices where there is some level of adjustability, such as the option to toggle specific restraints, or change how far their legs are spread. Firstly, keep up the great work - this game is fantastic :D Secondly, given that you have built in the option to change the position of the character's legs on some props, do you plan on doing the same with her arms? Thirdly, have you designed this game in such a way that player-customizable positions are a long-term goal? I don't know if it's possible within the framework you've built so far, but I envision the ability to select the nodes which fix the wrists, ankles and hips in place and drag them around in 3D space, snapping them to the surface of one of the prefab furnitures you've designed already. This would allow you to restrain all four limbs anywhere within their irl range of motion, bend her backward or forward across a piece of furniture, and even subtly adjust how much room she has to thrash around so delightfully :) You would have to constrain the angles at which joints can bend/rotate to within reasonable limits so as not to break the reaction animations, but just those three degrees of freedom would add an impressive amount of replayability to this game.

Fuwakusu

Might be possible at some point, but probably not going to happen any time soon.

Fuwakusu

Thank you! I've added adjustability on devices when I thought it was necessary or felt right. I'm not sure what devices would need adjusting for arms. Custom poses is a feature that I'm going to add at some point.

Mike

Hi, loving it still! Do you know when we can expect the next update?

proton

Ok, thanks for sharing your thought process - your intuition has been pretty good so far, to be fair. I think the two devices that would obviously benefit from the ability to reposition the character's arms are the Xchair and the Rope (the one on the floor): The Xchair would be enhanced by the option to rotate the arms (and legs, but you asked about arms) through the motion of a "jumping jack", as it were, so that you could move between the current spread-eagle position and the TableMachine pose without switching devices. Imo, being able to move the character within the same "scene" can add to the immersion and role-play factor. The Rope device, on the other hand, would be spiced up nicely if there was an option to switch between the standard hogtied pose (elbows behind the back) and an over-arm tie (elbows bent beside the head, wrists pulled back toward the feet), because it would open up her armpits for more attention and pull her chest farther off the floor for that nice view! Just my thoughts to stir your creative thinking - I won't be offended if you decide not to institute any of these suggestions :) I'm excited to hear that you plan to release a customizable posing mode down the road and, frankly, I wouldn't blame you for avoiding spending too much time adjusting prefabs when you're going to outdo that transformability ten-fold with later features. Thanks for your time and consideration, and I will continue to support your work.

Nerd Randomness

That's kinda rude my guy, give fuwa some slack, they're working on it as best they can and they're a one person dev

Rich D.

Two questions! 1) any plans for Mac support? 2) any thoughts on a custom ticklishness mechanic? Something like choosing numbers 1-10 for each spot on a custom character, which goes into an equation which determines how long the character resists?

Fuwakusu

No plans for Mac support currently. Adjusting sensitivity of different body parts is planned. That and the strength slider will affect how long the character resists.

Roberto

Hey mate, joined a bit ago and I just wanted to say that this game is amazing, have a great day :)