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I excited to announce new big Graphics update. In this version:

  • Tilt Shift Bokeh Effect - New post process effect simulates camera tilt shift with nice bokeh effect.

  • Amplify Bloom HDR - Unfortunately, new bloom doesn't work properly in 0.6. There is a major issue with HDR-LDR conversion, so I made a hot-fix for this, but currently it have one downside - Not working for transparent objects. I already found a proper solution, but it may takes a a lot of work, so expect in future updates. So, in conclusion - 0.7.0 update it will support HDR but will not be working for alpha shaders. Currently you can set the render queue of the transparent object to 2000-2450 to make it work correctly with the Bloom effect.

  • Sun Shafts HDR - same for the Sun Shafts. Built-in version have problems with HDR, and I've fixed it. Now can be accessed from the Graphics menu. For the source, currently you can Use Position vector to set the ray source - just put some object where you need it, and then copy its X Y Z position. ( after that object can be deleted/toggled off).

  • Cubemaps Ground Projection - new function can project cubemap on the virtual ground. Helps to fight the "floating in nowhere" look. Ofc, this only works for the cubemaps with the strong horizon line, not quite suitable for indoor ones.

  • Ambient Occlusion now have a tab structure to save some UI space. Also I've introduced new AO - Amplify AO. This probably similar to GTAO but with more flexible controls and debug. Also output more smooth result. Don't use more than one AO at the same time.

  • Other small scale fixes and UI improvements.

  • I've made a pack of new demo scenes with adjusted lighting. You can use it in your renders.

Download:

patreon.com/posts/100653831

Files

Graphics Update 0.7.0

Gumroad: https://hanmen.gumroad.com/l/gfxdev Patreon: https://www.patreon.com/posts/graphics-plugin-100653311

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