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Zombie Exodus: Safe Haven Content Sneak Peek

  • Deal with the zombie forest ranger. 16
  • Take a sample from the zombie. 4
  • Investigate the back office. 1
  • Read the handwritten scribbling on the far wall. 2
  • Scavenge the interior of the visitor center. 3
  • 2024-06-12
  • —2024-06-26
  • 26 votes
{'title': 'Zombie Exodus: Safe Haven Content Sneak Peek', 'choices': [{'text': 'Deal with the zombie forest ranger.', 'votes': 16}, {'text': 'Take a sample from the zombie.', 'votes': 4}, {'text': 'Investigate the back office.', 'votes': 1}, {'text': 'Read the handwritten scribbling on the far wall.', 'votes': 2}, {'text': 'Scavenge the interior of the visitor center.', 'votes': 3}], 'closes_at': datetime.datetime(2024, 6, 26, 20, 14, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2024, 6, 12, 20, 11, 32, tzinfo=datetime.timezone.utc), 'description': None, 'allows_multiple': False, 'total_votes': 26}

Content

You step inside the visitor center, and the stale air hits you immediately, thick with the stench of decay. The floor is littered with pamphlets and debris, the reception desk is overturned, and the walls are grimy, showing signs of neglect. A hole in the ceiling allows a shaft of sunlight to stream in, illuminating dust motes floating in the air. Directly under the hole, a zombie stands, swaying slightly.

A thin cord leads from the hole in the ceiling to the back of the zombie, keeping it tethered in place. It swings its hands and growls at you, its movements restricted. The creature’s uniform marks it as a forest ranger, but the outfit is now tattered and stained. A strange buzzing sound fills the room, growing louder as you move closer, but its source remains unseen.

"Oh my God, this place smells terrible," Kelly says, pressing the bandanna tighter to her face. "Is it even worth scavenging here? And do you hear a buzzing sound?"

You take a cautious step forward, your eyes scanning the interior. On one of the far walls, strange messages are scribbled in red, covering nearly every inch. The handwriting is frantic, almost desperate, but you can't make out the words from this distance.

As you approach the counter, you notice the zombie in more detail. Its ranger hat lies crumpled on the floor, and its uniform is torn, exposing patches of rotting flesh. Numerous insects buzz around the creature, their wings creating a faint hum that mixes with the zombie’s growls. The skin on its arms and face has been partially eaten away, leaving raw, gaping wounds that ooze a dark, foul-smelling liquid.

The smell is nearly overpowering, a mix of rot and something more pungent. The zombie’s eyes, clouded and lifeless, track your movements, but it remains unable to reach you. Its growls intensify as you step closer, the sound echoing through the otherwise silent room.

At the back of the visitor center, you notice a closed door leading to an office. The handle is smeared with grime, and the door itself is closed.

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