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I continue with the checks, correcting errors and spelling mistakes (to the best of my ability). The part of the conversation with the psychologist Karen is finished checking. It is the longest in terms of script in the entire game if I'm not mistaken. But it's a very long explanation about the society of the game and the way alpha and beta statistics work. It's something that's been asked of me since I started the game, so the explanation is as detailed as I can. 

These days I have ended conversations in the stripclub bathroom and at the stripclub table. I am also making progress on Thursday's renders, which will not come out in the next update but this way I will try to have an update for November and another for December. 

What was initially going to be a four-day update I have divided into two updates of two days each, to have so much time without any news about the game. In the next few days I hope to have finished the checks and written the script for Tuesday, as well as starting with the scripts for Wednesday for which I am missing something such as preparing new screens for the mobile phone, which the MC will recover on Tuesday at the stripclub (gift from Saska). 

About Futatown 2:

Regarding chapter two, at the moment I think it will last about twenty-five minutes (I miscalculated in the last post). In this episode I will probably use +18 scene inserts to make the chapter more fluid. Regarding the other project in sims4. I have made little progress but I have finished the presentation and finished adapting to its controls. Which are similar to those of TK17 but without constant crashes.

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