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Hello, everyone!

Post only for patreons because it includes adult images.

I'm already nearing the end. The end of my sanity and the end of the update too. Right now there are two scenes left to do: the orgy with Saska's friends and the MC and the police assault. The scene, optional like the orgy scene, of the teacher with her students is almost finished. These days I have rendered four animations of this scene and two more remain to be done, one of them is already underway, it will be finished the day after publishing this post.

As I have not been able to find any perspective with the camera that would allow the teacher's face to be in the foreground (because many details would be lost) I think that for this scene I will accompany it with a render for each phase of the scene: that is, a render for the oral, another for when the teacher fucks one of her students, another render for when she fucks the other, and a last one as a closing. The first one is already done and the others will take just a day, since if they do not include mirrors, the render is much faster (three-four hours less than a render with a mirror, no matter how insignificant it may be).

These days I have also dedicated myself to making the animations of the teacher and the students (the movements) in Daz3d, it is a somewhat long process. The last animation took about five hours. Apart from this pain in the ass that is cheering, I have started editing the animations prior to arriving at the club, that is, the Thursday afternoon animations. That is, the animations with Alex, Nat, and both. In addition to the animations of Katia in the alley with an unknown boy. There are ten animations in total, I haven't finished them completely, that's what I'll do in the next few days. I mean, an animation to be compatible with the game that is written with Ren'py has to be a video that can work as a loop. To do this I need to: first make the animation in Daz3d; second, render it; third, make these five-second mini animations (125 frames); and fourth, edit it as a longer video, that is, reproducing these 125 frames in various ways: normal, backwards, with partial reduced speed, with increased speed, etc. With this and sound effects (gasps, breathing, moans...) you end up with a video of about 20-30 seconds that would take too long to be rendered directly: 20 seconds of animation, in addition to taking a long time to be edited in Daz3d, would mean 500 frames, that is, five hundred renders, of a minimum of 10 minutes each, that is, 5000 minutes, or 83 hours and 20 minutes. Almost three and a half days.

Anyway, that is solved with editing. And while a traditional 20-second animation would take more than three days, I hope to finish ten animations in the next 2 or 3 days based on the five-second animations and editing with Filmora.

These days I have also added filler characters, which will only be there to give a certain realism to the scene but which must be made and edited anyway. These filler characters will be the police officers who attack the club. Although the attached images imply a shootout, in the end the situation will be more of a skirmish in which the main characters separate to call it a day. It is here that Isabella will meet the MC and take him to her house. The scenes that will take place at Isabella's house are already rendered.

As a summary I can say that the game is in its last weeks of development, that the development itself has taken me longer than expected not only because of my health episodes, but because as I was writing the script I came up with new scenes and I felt like include them. From when the MC leaves work on Thursday until the end of that day there are about twenty-five +18 scenes. Some are optional and others require certain attributes (mainly alpha and intelligence) but they are easy to obtain (I myself have a test game to check how tough the requirements are). Anyway, there's less to go until the end of this 0.12 update that has simply taken too long. And I'm already thinking about how to develop 0.13, at the moment I already have all the assets and the main line to develop.

Regarding Love in Futa Time 2:

The progress is more scarce since I am focusing on finishing 0.12.

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