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>> .swf down below. give it a try~

the art's just a knock-up, and it's far from feature-complete, but I managed to get most of the hard stuff done.

we've got the beginnings of an animation suite with seamless connected poses, mini-looped actions, a speed system, a dynamic interface with no-bake buttons & tooltips .. and most importantly, I tried my bestest to build things so they self-correct any lockups. (take that, crashy flash!)

there's a few poses to play around with in there. everything works in the same way, so there isnt much point animating the rest until the real models are ready.
..I probably should have had another engage pose to show off what the speed system can do .. but basically, its set up to cap each side's min/max speeds based on poses -- and that'll be real important for when the rest of the stats come in. they havent been coded yet, but that's just ezpz timers.

I think I'll stick to coding this a little longer before going back to the male template, cuz theres still a few le-big-brain challenges I still want to cross off the list. ..like fully integrating all the features I had for those service poses, being able to give an extra line of buttons to either side, a pose-rush system that'll get you to the end of an animation loop faster after you press a buttons, a method for a dynamic-sized backplate for the mouse tooltip, and I wanna see if I can do keyword-highlighting inside textboxes in a ...less insane way than I used to make it..


so yeah, that's what I've got so far
let me know if you've got any thoughts on how things are going.
I've been tearing chunks of code out of this all week, so if there's ever a time for crazy changes, then it'd be right now!

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Henry Paul

Flash doesn't work anymore