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there isnt much to show off this week, but it gives me the chance to ask some of the community questions I've been holding onto

so, theres four things I'm looking for feedback on -
game progress (public), supporter credits, inner circle content and the commission tier.
click the links (or scroll down) and let me know!

and this week on the samus bootleg..
I got too into coding and other boring stuff.. which didnt leave much room for drawing out that new scene like I planned.. but on the up-side, we got some fixes and quality-of-life tidbits!
capture controls are now single-click, so theres no more holding down buttons. (moving the mouse un-picks and the rest works like normal) also, visual fixes for tentacles sometimes clipping off-screen/through bodies, mess flickering around, and now the aimer stays on top of bombs and missiles (which somehow nearly broke the entire game..)

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