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Content

My second attempt at an IK setup, slightly better.

This time I've added IK handles for guiding knees and elbows, much like those in SFM.

I've also added custom bone shapes for the face, and improved the eyeposing.

Again, and I cannot stress this enough, I really need feedback for my Blender Rigify setups so I can make them better and easier to use for you.

Next thing I'm going to try after this is porting her to VRChat.

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Files

judgement_blender.7z

Comments

Bob

From what I can tell it's easy to use and the Rigify UI is helpful for doing things like parenting the hand IK controls to the torso. One improvement I can think of is making the hand and feet IK targets visible by default (right now you have to select the hand/foot bone and press "toggle pole" in the UI).

aeridiccore

Oh so that's what it was, I thought poles only toggle on elbows and knees. I will in the next update, thanks.