2020 Update - New Loona Model, New Standard, New Life (Patreon)
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The end is nigh, but that doesn't mean I'm gonna end as well, right?
As the new decade draws near, I have a few very important news for you. This time I won't start with the model.
Ever since I started Patreon campaign, my life has been getting better. I've moved from my parents, rented appartment and started living on my own. Yet I still was dreaming of something greater - of going to United States, meeting my friends there, going to my first foreign convention, and more importantly - getting a proper, viable education that can let me go forward and up. With the recent bumps, I feared that this dream would remain just a dream. But a few events changed everything.
I found new friends in people I knew for a long time. Together, with my skill and their emotional support, we were able to visualize and refine the very models you so love and prefer. I started getting back into shape, realized that the time for change is now. And so I applied for San Diego University for Integrative Studies. And got accepted.
This wouldn't be possible without your support, thank you so very much! I am bad at expressing gratitude. You've changed my life for the better, drastically, and the best I can do is keep improving.
Talking of improvements. I don't just have a new character today. I also got you a working HWM flex setup, a new body archetype, new limb variations, and 5 new recolorable clothing pieces. Let's start.
Meet Loona from Helluva Boss. Syphilis hellhound. Meth addicted homeless woman. She doesn't like you but you'll very much like what she has.
Loona comes with her signature outfit, each with respective body flexes and recolorable. They're cool but they're not the main point. This time her facial features are in the spotlight.
When I came to SFM community, I remember Grigoriy Revzin ported Elizabeth from Bioshock and added HWM to her. And also documented that. To me, a beginner modeler back then, it was all space aliens and black magic. What it did is make certain flexes combine the way they should by triggering an additional, hidden flex when these flexes are active, allowing you to correct any combination.
This is pretty time consuming to make however. The ReVAmped standard has 40 facial flexes. Loona has 40 facial flexes and 102 corrective shapes.
And they are worth it. Here's some HWM exclusive facials
Her flexes are not the only good thing about the face. I've added quite a few facial bones that increase your level of control even more. There's one bone that controls the whole muzzle - useful when you need it seem shorter or have her mouth tilt to the side. You can see it being used in the preview with my mediocre posing.
And her hair can be mirrored. Both front and back. I know you wanted this.
But that's not all.
I'm actually going to release her now.
Not the HWM version however. That stuff is spanking new, and I'm sure it's far from perfect. You may have noticed I updated my campaign description and my goals. They haven't been updated since campaign start. Now they're more realistic and better depict what I aim to do.
I aim to improve, and I want my campaign to reflect that. The funds I get from it will lead to me learning new things. HWM, Substance Painter, Blender IK rigs, even VRChat porting are the fields I want to work in right now, and these will yield much better results. Quality above quantity as I've always said. So why keep the whole model paywalled if it's not my goal?
Here's an idea. I will make a post on Twitter about this model. If it gets 150 reblogs, I will publish a free non-HWM model on SFMLab. I'll continue working on HWM one, as well as adapting this standard to ponies, and will release it too when I feel it's ready. Though it will be a few months.
Alternatively, if I reach the current goal, I will post it immediately, and release HWM version earlier.
Don't worry about free version being bad - you've used my v6 ponies, you know how they feel. Besides, all clothing will get released as well, and it can fit my other anthros. I just really want my development to be worth supporting, and this feels like a good idea to try.
Blender version will be ready a bit later. Right now I'm cleaning it up and looking for a way to implement all this corrective shape mess in there. I'll still post it before the month ends.
New Year is coming. My life is changing more dramatically than ever before. I will need all the support I can get, and also make the best things I can get my head around. This year's been a rollercoaster, and I hope the next one will be more of a straight way up.
Happy holidays.