Member Test Build Release 28.02.2020 (Patreon)
Content
Hey guys, we have good and bad news for you!
Let's start with the good news: The new Member tier testing build is about to be released.
This is what's new.
Additions:
- 46 new animations (Anim list here)
- Added skin displacement for boobjob animations
- New character – Jason (Male Protagonist)
- Added gun gameplay and gore system prototype in Shooting Range level (Accessible via the teleporter)
- Added Showroom level with different lighting conditions (Accessible via the teleporter)
- Added various environment effects
- Added key to toggle arousal of males (Default J)
- Added separate muscle flex sliders for arms, torso and legs to character customizer
- Torches can be placed in the level with the Z key while the torch is selected in the quick item menu (Hold Q)
- New ocean shader
- Added hair highlight slider to character customizer
- Added new hair styles for Sethro and Jason
Improvements:
- Revamped Oasis area (Still a work in progress)
- Resolved crash when despawning a quest NPC with an active marker
- Resolved two misalignment issues with the intercourse system
- Exclusive fullscreen mode is working again
- Resolved camera smoothing being disabled when possessing another character
- Resolved camera adjustments getting reset after exiting intercourse or poser
- Resolved custom inputs getting reset
- Complete rebuild of landscape shader to improve performance
- Resolved interaction prompt staying visible when entering poser
- Resolved right part of Iljah’s back not having physics
- Characters put on clothes again after intercourse
- Added value input for certain sliders (e.g. clothes, skin material) to make it easier to choose specific values
- Better character death behaviour
Known Issues:
- Crash when switching levels or restarting map (quite likely to occur)!
- Crash when starting up game in fullscreen mode while the game window is not in focus
- Dark square on ocean surface when looking down from above
The bad news is that first known issue. We are still working on it but we didn't want to postpone the release because of it since it's quite a foreseeable issue. This seems to be a well-known problem in the UE4 dev community so hopefully we will be able to fix it soon.
For now let's just enjoy this build regardless and get all the feedback :D
-Wild Life Team