Development update 27.11.2017 (Patreon)
Content
Good evening everyone,
an other bunch of little steps has been made towards a good game.
Last week we started on the item system and got a few cool core things working such as pick-up functionality and a basic inventory method.
We also worked on the item class and implemented a few different types like apparel, food, quest specific, utility, weapon and worked on some item based functionality like buffs, regens/heals, etc. There is a lot more to be made there for example item spawn systems, item management systems, but getting the basics done will make it easy for us to constantly add nice new items to the game later.
We also started working on dedicated new main clothing sets for our characters.
This coming week we want to start on a basic AI-System in the upcoming week which is a base for our Quest-Systems that we are going to focus on next.
PS: Here is an important piece of information to clear up some questionmarks:
There wont a build this month, BUTT!...
We set our deadline for our next build for January which will include many of the basic gameplay elements we have been missing here so far. This will also be the first version of our re-build, so we are quite excited for you to try it out asap.
Furthermore we will release a special christmas gift for your holidays.
Thanks for all your support, you really help us keep this project on track. Lets be patient guys and gals :)
-Wild Life Team