Development Update 02.08.2024 (Patreon)
Content
Hey all, welcome to this week's progress report.
Level:
Started working on A-Quality blockout of Alpha Camp.
Continued work on Cave Mini Locations.
Refining concepts for Pearl Village buildings.
Blockout flora assets are about 80% finished.
Created many Laboratory and Alpha Camp assets.
Code:
Iterated on new animation blueprint, including combat animation blending and turn sideways behavior.
Further iterations on new combat and combat AI, mostly resolving bugs and issues.
Implemented dual wield weapons for new combat. A dual wield weapon item will spawn two instances of itself when equipped or held.
Added the ability to rename, group and "delete unused" custom materials.
Searchable combo boxes only navigate the filtered results now instead of all options.
Added auto-wrap option to UI Text.
Added a bunch of new Lua functions, more information here.
Added a new directional scale gizmo mode.
Character:
Implemented 4 new outfits for story mode: Rat Hunter, new Kerpali Warrior male and female, Blackrock Scientist.
We collaborated with Wild Life modder Minervha to bring some of his outfit works officially into the game. These 3 are the latest addition but more is planned to come.
Animations:
Finalized animations for the Raptor enemy.
Work started on a move set for the Max starter melee weapon.
Improved feeling of Maya's jump attack.
Finishing up the last transitions for Max x Sadora minigame.
Worked on cutscene mocap cleanups.
Tested new mocap methods.
Did a few mocap reshoots.
Design:
Reviewed and finalized the work of the last weeks.
Worked on the design for trade mechanics.
WIP trading UI.
WIP game economics to determine the value for buying and selling items, quest reward and item drop pearl amounts, upgrading weapons and armor, etc.
Added UI Icons for all items to the project (They will be replaced by a hired UI artist in the final polishing phase, but do the job for now).
Started setting up the data for all items.
More Combat tweaking.
Added dashes to Feral Lion.
Working on the weapon upgrading system design.
Thank you for all your continued support,
-Wild Life Team