Development Update 21.06.2024 (Patreon)
Content
Hey all, welcome to this week's progress report.
Level:
Finished the research for our grass system.
Worked on level design tools for easier placement of details and props.
Continuing to work on flora models for the game.
Continued work on Yterra blockout, started to work on foliage in the region and replaced the shipwreck blockout.
Continued work on AlphaCamp blockout and working on a modular system for buildings.
Code:
Upgraded engine to version 5.4.
Started work on combat AI.
Added the ability to change various sky-related settings in the sandbox.
Started work on a system that will let you transfer characters between various states (NPC, Pose and Sex Scene).
Character:
Completed models and textures for Tahani - one of Gulhragg’s wives and Kylee - a warrior villager.
Started a model update for Rawn to bring his textures and details more in line with current characters.
Prof. Uruk’s outfit is almost finished.
Animations:
Continued work on combat animations in collaboration with game design. After having finished the move-set for Maya's default spear, we are now focussing on extending and improving the move-set for the "Hopper" creature.
Researching improved mocap cleanup methods.
Design:
Finished Design for Combat AI and Combat AI Editor.
Started planning and reference gathering for combat effects.
Currently working on moveset designs for the different weapon types and monsters.
Iterated Apoc quests and dialogues.
Thank you for all your continued support,
-Wild Life Team