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"The SI operative must be able to live according to his cover, often in constant contact with experts in his cover activity, without arousing suspicion. He must know how to employ uncensored or underground methods of communication without undue risk to himself or others. He must be able to report accurately and explicitly and to evaluate information he receives. The ability to evaluate requires not only an understanding of persons but familiarity with the military, social, political, economic, and religious history of the area concerned. It requires as well a working knowledge of world-wide current events. The operative going on a mission in an enemy or enemy-occupied country also requires an intimate knowledge of the territory and the ability to pass for a native." Secret Intelligence Field Manual — Strategic Services (Provisional) 

The OSS selects its Secret Intelligence recruits for education, foreign language skills, and under pressure. In GODLIKE, that is reflected in required elective skills. They go through Army basic training and several weeks of OSS training before being put on the ground to make contacts and begin gathering information.

STATS: Body 1, Coordination 1, Sense 1, Brains 2, Command 1, Cool 2, plus 6 stat dice to distribute

ELECTIVE SKILLS: Education 1, Foreign Language 1; 18 skill dice to distribute, with no skill higher than its stat; native Language skill equal to Brains; +1 Brains skill die per Brains die beyond 2

TRAINED SKILLS: Bluff 1, Brawling 1, Cryptography 1, Demolitions 1, Grenade 1, Knife-Fighting 1, Lie 1, Map Reading 1, Navigation (Land) 1, Pistol 1, Rifle 1, Stealth 1, Submachine Gun 1, Tactics 1, Tradecraft 1

POWERS AND BASE WILL: 25 Will Points 

THE CASABLANCA CADRE

A handful of Talents were swept up by the OSS for the Casablanca operation in Operation TORCH. They were a different breed. Drawn from all walks of life for the advantage of their Talent powers, they were given only a hard week of tradecraft training and sent desperately into the field. Change their OSS-SI background stats and skills accordingly: 

  • STATS: Body 1, Coordination 1, Sense 1, Brains 1, Command 1, Cool 1, plus 7 stat dice to distribute 
  • ELECTIVE SKILLS: 34 skill dice to distribute, with no skill higher than its stat; native Language skill equal to Brains; +1 Brains skill die per Brains die beyond 2
  • TRAINED SKILLS: Tradecraft 1
  • POWERS AND BASE WILL: 30 Will Points

At the GM's option, a Talent scooped up for Casablanca might be younger but unusually promising, with 8 stat dice to distribute, only 29 elective skill dice, and 35 Will Points for powers and Base Will.


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