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Like most of us, I have been enjoying this recent period of peace* and tranquility** as that wonderful*** year we call 2020**** has moved into the new and shining hopes of 2021.*****

I've been lax on updating Patreon lately for sheer lack of time. 

Wrestlenomicon has shipped to backers and is now available to everyone. 

We're putting the final touches on Delta Green: Impossible Landscapes and aim to release it in PDF next week and in hardback in May. (And the hardback price will jump next week from $40+S&H to $65+S&H, so carpe regem.)

We put together a kit of all the handouts from Impossible Landscapes, so very many handouts, which will be free with every PDF copy of the book.

We put together a reference website for Landscapes called DemonWeb101 as another elaborate handout.

We put together an optional book of deep research for Impossible Landscapes, Delta Green: STATIC Protocol, which will be available in February. You can play Landscapes without it but it is built to allow players to delve ever deeper into the fathomless lore of the campaign.

We're finally wrapping up Jack damn Frost now that we can look out from under the weight of Impossible Landscapes and wonder what may be left of the world. Dennis will finish its illustrations in the next week or two. It will be available in February, knock on frozen wood.

We have Delta Green: ARCHINT written and ready to be illustrated. Look for it in March probably. We recruited Caleb Stokes (God's Teeth) to finish off ARCHINT, which was one of my smarter ideas in recent years. It felt like a good sign when we said "Can you put together six new detailed artifacts?" and he said "How about twenty?" We stuck with the six, sorry. Budgets have to mean something, people.

And Delta Green: Iconoclasts. April or May. 

We're revising and editing Delta Green: God's Teeth. And PISCES. And Deep State. We'll get Caleb to knock out some of the standalone scenarios for The Labyrinth, now that he has allowed our hooks to take hold. And we have a new and very cool KS developing for the spring.

I'm 435 pages deep into Gunslinger, my Western heartbreaker, with another probably 40 or 50 pages of setting resources to go. I've playtested 17 sessions so far and have had a great time.  Last night I asked the players to individually send summaries or elevator pitches for the game based on their experience with it, to see how well those line up with my intentions. Here's the first to come in. (So if you're one of those players, skip this bit.)

Gunslinger is a percentile-based game in an alternate history version of the frontier west (not the wild west, this is a very important distinction) with some supernatural haunted elements sprinkled in.
If I had to describe it by using existing media I'd called it Stephen King's Dark Tower series minus the silly singing with dark undertones from Cormac McCarthy, a smattering of Red Dead Redemption for all the range-riding, and a pinch of Westworld (since the map literally looks like the layout of the park).

Rules-wise, Gunslinger takes the already streamlined Delta Green engine and cuts through the chaff even further as far as skills and rules go, while tacking on some OSR-style random generation tables to help spice up the traveling between setpieces and encounters. The magic system is especially an improvement over Delta Green, as it encourages a greater risk-reward-cost trichotomy (whereas Delta Green is mostly about cost) while combining elements of real-world mysticism.

Which makes me happy because that is indeed a lot of what I'm going for. Gunslinger may come to KS itself late this year but I'm not in a rush. I will share it here for more playtesting. I have a bit more work to do on it first.

Meanwhile, my family and I are culling or packing 20 years' worth of accreted kipple and fixing up the house so we can sell it ahead of moving from Alabama to British Columbia in two months.

All of which is to say, I've been busy, get off my back.

On the other hand, ugh, I hate complaining. 

So fine, I'll attach the current draft of a sample Gunslinger adventure, "El Sol Sangriento," built to illustrate how to use the adventure-creation guidelines. If you know Delta Green, most of the rules references will make sense. Some are particular to Gunslinger but you'll probably get the gist. 

THIS IS STILL A DRAFT, not finalized. Be cool.

NOTES

* Your peacefulness may vary.

** So may your tranquility.

***This may have started to move beyond sarcasm.

****LOL.

*****Please, God.

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Comments

Anonymous

Hi, Shane. OK, I'll research a bit in case that something was used differently in that area/time. What caught my attention was that some family names had the correct graphic accents but not others. I'll let you know what I find and my suggestions in the coming days. Cheers!

shaneivey

Ah, right. And I don't think those change with dialect, do they? Please do email me those.

Anonymous

I think that Spanish orthography was the same in all Spanish-speaking languages are least for the second half of the 20th century. I'll check what was the situation in the 19th century in that area, to be sure. But I think that missing accents should be added instead of the other way around. Will keep you posted.