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"Hell for Breakfast" is a scenario for GODLIKE,  our RPG of superpowered commandos in World War II. You are larger than life...but the war is larger than you.  

The players’ troops are a hodge-podge of misplaced Talent soldiers. Transport planes carry the 82nd and 101st airborne divisions to the Contentin peninsula, along with 115 Talents in two-man or three-man teams as support. The All Americans of the 82nd and the Screaming Eagles of the 101st are to protect the Utah Beach landings from counterattack and to establish river crossings at Carentan. The Talents are to provide antitank support until armor came ashore and protect the paratroopers from so-called “Übermenschen,” Nazi Talents.

Plans change. 

Hard winds, poor visibility, deadly flak, and Übermenschen interference scatter the planes, and some drop their sticks miles off course. Few go farther afield than the players’ plane: Flight 48, Serial 7, 435th Troop Carrier Group, bound for Drop Zone D with 3rd Battalion, 501st Parachute Infantry Regiment. Severe flak damages the plane and sends it yawing east. The pilot hits the green light at 0136, right on schedule. Its 12 Talents file out into battering winds at a crazy angle. As they float down, they watch the plane hit the ground in a fireball. They'll have to find the war for themselves.

Download "Hell for Breakfast" here, including maps and handouts. If you play it, let me know how it goes. I'd love to tweak it based on playtester experiences. And play the sequel, "The Road to Carentan."

EDIT

7 OCT 2020: New PDF version (v5) attached, revised after further playtesting. Read playtest and revision notes. 

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Comments

Anonymous

Any thoughts on running this at a convention? The big fight at WN-62 might be a little unwieldy for a group of new players. I do like the concept of presenting three different targets for the Talents to choose from (even if one is not tactically sound).

shaneivey

For a con game, drop WN62 and make it about the raid on the house and then the battery. Have an officer at the house send up a flare or something for Ubermensch help, then have a couple of them arrive in time to mess with the players at the battery. When I ran it as a live game, the players skipped the battery and went to WN62, but only had time for the initial stage of the assault.