Home Artists Posts Import Register

Content

I've been conceptualizing some ideas lately, which I all love, but are sadly time and money consuming. I would love some feedback to see if there is any interest for it. None of these could be done without some form of crowd funding, since I would have to hire pros to ensure a quality and fun result. So this poll should be answered strictly under such a crowdfunding aspect and the polling question is:

"This is something I would like to invest in to make it happen"

Comments

Anonymous

hello , i am a huge fan, cant get enough of your work, id like 5o see more , expansion and growth, even giantess

gamegirlpower

This FMG game is something I would really love to do. I have graphics ready, but I don't know the first thing about scripting. My big worry is that I'd hire someone who either rips me off or leaves me with an unfinished, dysfunctional product.

Joe Snuffy

I would love to see more body types designed for Second Life, specifically I would love to see more feminine or gynoid bodytypes get designed.

Joe Snuffy

While all of this is fantasy to begin with, one thing that I've noticed is quite consistent is that the vast majority of hyper muscular bodies that you can purchase designed for female characters are extraordinarily overdeveloped in their upper bodies relative to their lower bodies.

Joe Snuffy

I work as a Collegiate strength coach and personal trainer, I've done bodybuilding and trains bodybuilders in the real world, and have nearly completed obtaining a master's degree in strength conditioning. The female body in most cases has a greater distribution of muscle in its lower body and lower extremities relative to that of a male body. As a result when muscle is gained the female body tends to gain muscle proportionally for faster and to a greater extent in its lower body relative to its upper body. Real world female bodybuilders seen in most cases not to fit this particular model or concept, but that is primarily due to the fact that training programs they utilize are specifically designed to overtrain the upper body in an attempt to build up an area of perceived deficiency. If we were to live in a fantasy world where women were capable of gaining several hundred pounds of additional muscle tissue the majority of said muscular development and growth would occur at or below the navel. With my character Aiefe I have attempted to create this sort of a build butt it was challenging as I had to mix and match components from different builds and the lower body in particular seemed to go from realistically developed to Super impossibly blimp-like with nothing in between. Think of it as being that the lower body got bigger on a 1,2,3,11 progression. By contrast the upper bodies seem to have far more diversity in their relative Progressive sizes, more of a 1,2,3,5,7,10,11 sort of thing.

Joe Snuffy

And so I would really love to see new builds which account for the way the female body gains and distributes muscle more naturally. Oh and there is one other huge reason why female bodybuilders seem to gain muscle in a more masculine way relative to other women, that of course being steroid abuse. The Androgenic effects of steroids cause the female body to undergo "male puberty-lite" and shifts their builds to be more "Androgenoid", which is the opposite of Gynoid. Again as we are dealing with a fantasy world where women can achieve impossible mass without the androgenic effects of steroidal abuse there should be bodies which are less androgenous.

gamegirlpower

Thank you very much for this very informative feedback. It's true, almost all the bodies are extremely top heavy. Some even have larger arms than legs. In part this has something to do with SL's animations, which somewhat limit how large you can make the legs, but people also just focus on biceps a lot. I try to offset the effect with low angles which make for a dramatic cinematography as a added bonus. The good news: Dev just released a new body, which finally has the option of increasing each body part's size. It's very feminine and elegant in its proportions. I'll make a video with it next month. I just need to find a good scenario for it.

Anonymous

More super strenght videos, I wish to see Derpy 3 bt most of all Derpy 4 with the real big lifts soon because it'sa veryvery long time since the last post...:(

gamegirlpower

I'm having some trouble making Derpy 3 since it involves multiple character. But many of the next videos are super strength related. Some very impressive feats of strength complete with sound effects and everything.

Jacob East

Echoing Jonathan's comments about Gynoid body types. Not sure why the fantasy of femuscle, played out to its extreme in SL, usually results in massive upper bodies and masculine bone structure. I realize this is splitting hairs a little in what is already niche fantasy - but it's lost on me why so many extreme muscle SL models seem to be based off male templates, with basic bone structure that is clearly hyper masculine. Just my two cents. I've always loved feminine bodies packed with muscle with a natural bias toward lower body development. Just my 2¢. Keep those FMG videos coming!

gamegirlpower

It's strange, if you look at most muscle art, it's almost always unrealistically large and with emphasis on upper body size. I think this is because art must stimulate fantasy to some degree (finding that degree is the hard part, since it's different for everyone.) You will notice that drawings of real world athletes or very naturalistic drawings rarely get any attention at all. The most popular artists are the ones who go all out. Tigersan, Zebodoy, Ayanamifan to name just a few or Mr Shhh, Michele Roppo, ElRoy when it comes to writing. You have the same with various fetishes, too, be it breast expansion, fat girls, big butts.... the artists who go extreme are usually among the most popular. They say good art is always challenging to the viewer. Since this is usually considered erotic art, this may mean that the viewer seeks to experience their passion in a new, exciting way. Even if it's entirely unrealistic. My own artistic ambition is to present my models, no matter what shape or size they are, in a fun, exciting and beautiful way and to breathe life into these fantasies via video.