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YouTube - https://youtu.be/XYwU0zQ3lqs

Ben, Brad, and Huber shake their heads in disappointment at Tom Clancy's XDefiant, revisit Skyward Sword, get excited about the new Streets of Rage 4 DLC, and more.

TIMESTAMPS

Opening - 00:00

The Legend of Zelda: Skyward Sword HD - 09:49

Doki Doki Literature Club Plus! - 30:30

Ninja Gaiden: Master Collection - 45:38

THE SIZZLE: Most enjoyable gaming news/critique source - 01:01:15

Scarlet Nexus - 01:08:16

Streets of Rage 4 Mr. X Nightmare - 01:15:28

Monster Hunter Stories 2: Wings of Ruin - 01:29:08

HOTTAKE: Tom Clancy's XDefiant has had a divisive reception on YouTube. Is it doomed to fail? - 01:43:00

Email 1 - 02:15:00

Email 2 - 02:22:32

Email 3 - 02:28:24

Thank you to these wonderful "Shout-Out!" tier patrons:

Elthanas

Greg “TheDarkKnight” Kettering

Caleb "Togi" Crawford

Edsgar, So I'm a Spider, So what

Esdoccal

Nik

Blue

Dave McKilligin

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Graphics -  Joe Ellis (@Joe_David_Ellis): Concept & Design

Chris Leroux (@ChrisLeroux): Animation & Motion Graphics

Music: "Illuminate" by Ethan Rank - https://artlist.io/song/4423/illuminate

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Comments

Anonymous

Just as I was about to leave for work! Woop woop!

Anonymous

Awesome!

Anonymous

Looking forward to this. Always a pleasure with the boys.

Anonymous

What a high octane episode! The games discussed were definitely a mixed bag, but I literally had a visceral reaction to the last e-mail. This show can not be underrated.

Anonymous

Are the chapter titles off for anyone else? They seem to be off by 1 for this episode and the last episode. (that I've noticed) For instance, in this episode the SoR4 discussion appears as Monster Hunter Stories 2, and MHS2 appears as the Hottake. And it's like that for all chapters. My other podcasts are behaving correctly, so I don't think it's the player. (Podcast Addict) Just wondering if anyone else is experiencing similar behavior.

EasyAllies

They're working correctly on YouTube, and the podcast text matches that. I'm not sure how Podcast Addict extrapolates chapters, but the times are just listed in text format. -Bloodworth

Anonymous

I'm definitely one of those people who avoided Monster Hunter for a long time, because hunting the monsters wasn't as appealing as a game like Stories where you're friends with the monsters. Just came down to what is more appealing personally, and slaughtering droves of monsters to rip their pieces apart for making weapons and armor to power up to do it to even stronger monsters wasn't an appealing sell originally. I say originally, because Weekly Hunts eventually taught me through Monster Hunter World that when you're hunting the monsters in Monster Hunter you're doing it in a way that's basically conservation of the ecosystem when things get thrown off balance by abnormalities, so it is hunting for more of a purpose than just the power fantasy of beating up giant monsters. Funnily enough, Stories ends up actually being the more questionable one when you're constantly stealing wild baby monster eggs from their parents so they imprint on you when they hatch instead, so you can fight together with them for similar reasons to why hunters hunt in the mainline games. Then of course the system discussed in the episode, which the game tries to display in a less horrifying way, but ends up because very "don't think too hard about what you're actually doing here". All that said, I haven't played the full game of Stories 1 or 2, so maybe there's more to it, but that's where at least I'm coming from whenever I bring something like that up. Can't really speak for others, but I don't think it is any different than a person who'd rather play a cute puzzle game than a violent shooter. It is all a matter of what's personally appealing. Also, while on this topic, this might be partially why games like Undertale hit harder for some than others. You hear people asking sometimes if certain games allow you to play full pacifist, but very rarely will a game go further than that like Undertale did where you're presented with a system where the encounters are only fights if you want them to be but otherwise can be puzzles to learn about the entity you're meeting and try to negotiate a peaceful resolution to the conflict between you. Even most games that have "diplomacy"as an element only have it come down to a stat / skill check in the moment of whether your character can talk their way out of a situation, versus really digging into the source of the conflict and having the two parties work towards a solution both parties feel good about. I'd like to say it isn't about virtue signaling some profound statement, but I'm also the type who when playing games that are clearly targeting children like the Yoshi games who can't stop myself from analyzing certain things, like when the goal of a section to progress is just killing all the enemies, who often are just wandering around harmlessly while minding their own business, and thinking to myself that this situation is definitely in part teaching maybe bad life lessons to the player and how we should probably be past this sort of thing by now in this type of game. That's not to say removing that kind of roadblock from every type of game, but just that it makes more sense in some than in others. No moral qualms about taking down demons in Doom or nazis in Wolfenstein games. In those instances, you do what you gotta do. In a Yoshi game though? More often than not, it simply is not needed, and furthermore it makes for less interesting encounters than what could be in their place. Sorry that went on so long. Thanks for reading if you made it this far.

Anonymous

"High octane" refers to gasoline that resists spontaneous/early detonation, which manifests as engine knock. In a sense, describing a thing as high octane is describing that thing as being less explosive, more stable. You could say that Ubisoft chose the perfect adjective to predict a boring game.