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The other day, I took some time for self-evaluation to see how far I've come since I started at the end of 2020, focusing on my technical growth first. I'll leave the professional reflections for another time. This kind of self-review is super helpful for spotting areas where I can improve. Plus, it feels amazing to see the difference between my past and current creations. I'm proud of my progress and motivated to keep evolving.

I couldn’t have done it without your amazing support. A huge thanks to all of you for being part of this journey!

I’m excited to keep creating and sharing more with you all. For the first image, I took the old Zoey model and gave her a new body from the ones I sculpted. This was back when I mostly used morphs or 90% morphs. The second image is a personal project that’s not realistic at all. I’m using various references for ultra or hyper musculature, not sure what to call this level, and trying to find a balance between my style and this style. It's still in the early stages of fine detailing, which usually takes me weeks, but this one only has a few hours of work so far, so it’s full of imperfections. I’m working on it to see how much detail I can bring into DAZ without needing to switch rendering software. DAZ still offers me many advantages that other, more powerful programs don’t.

Feel free to share your thoughts, your feedback is super important to me and guides a lot of my decisions.

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Comments

Mouko

This is a very nice development. Afterwards your old one was very good too. Maybe a little more realistic on certain body proportion .😂 But we see the mastery you have gained. For the hyper. Magnificent face, very good choice. For the rest, (and I know it's not over), the things that bother me the most are the texture of the skin, which feels plastic. Afterwards, for a start of creation it is normal. But the most disturbing thing, for me. It's the muscle fibers that are too visible. I think there should be a mix between Megan's old model and this model. There, we could play the xylophone on his body.😂 It's too extreme I think. But once again the overall work is great.

Benjamin Smith

Holy shit that hyper physique is hot! I do agree with Mouko regarding the muscle fibres, that can be a little jarring. That said, the detail already depicted is quite incredible, so if that's something you're working one, crack on dude! there's always room for different body types in the 'roster'. They don't have to be everyone's cup of tea, just so long as it doesn't unanimously alienate the fanbase. As for the Self sculpt VS Daz Morph. I don't know if it was intentional, but the fact that it's like we're evalutating her 3 years of gains is hot! One thing i can say. You defintiely do way better shaped asses in your self sculpt. Not sure what was going on with the Daz morph but the lower-outer parts of the cheeks just doesn't look good. Peace out!