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The artist has provided this example of the morphing between the two forms of Mary Stewart (human and werewolf) built into the model that she is making. Look at how smooth it is and how she looks so much like the designs from the comic that Carlos Eduardo Cunha drew!

Still looking to help make this animation become reality? Visit  http://www.lycanthropeland.com/animation-help-fund-mary-stewart.html  for more details!

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Bombastic

looks awesome already

Rob Senta

I do worry about whether the model has enough polygon density to do the transformation all on one rig.  For example, the area around the nose gets a little vague, detail wise, and has some artifacting. Blend shapes are what you are using, and should be using, to create the transformation effect, but they have some big limitations. Blend shapes cannot change the amount of polygons (just think of this as the level of detail.) So say you wanted to add a bunch of detail to the dog nose so it felt accurate, you just can't.  The alternative is actually an idea from practical effects. Have multiple rigs that are able to do part of the transformation, like a relay race. That is how they did the American Werewolf in London's transformation effect. If you look at just the face transformation, there are at least 3 different head rigs, each pushing the face out a little farther. They did it in practical effects because latex can only stretch so much before looking bad, polygons are not much different.  How you shoot things also has a big effect on what you actually need to build. If the head is only visible in the head transformation, then you can get away with just a head+torso "puppet" that has the transformation rig in it, then camera cut back to the full rig that's made to look transformed. It's better to have multiple simple rigs than one complex one. If a specific effect or aspect of the rig isn't working or needs updating, It is compartmentalized to the one rig that has that. It keeps things tidy and prevents certain effects from messing with each other, like your muscle rig clashing with blend shapes and whatnot.