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As we've completed most of previous roadmap plans with addition of quality, enchanting and some other minor reworks, it's time to announce or future plans. Firstly, We've mostly finished with the gameplay mechanics with only a couple big things left to add (mostly dungeon exploration revamp), after which I plan to finally switch to the story content. While we are already working on it, I gonna mention last few gameplay related changes we are preparing for the next release. 

1. New class effects (coming next update) including combat summons. Firstly we gonna add completely new impactful effects to classes like paladin, assassin, necromancer, etc. The goal is to make them feel better about what they represent. As such, assassins will start combat in hiding as long as they equip nothing heavier than medium armor allowing free assassinate skills and bonus damage on first hits. Necromancer will receive summoned skeleton minions under player's control every fight as long as you have free party slot on the field. There's more fun stuff including race specific classes which should make stuff more fun. 

2. Master traits: Basically a replacement for loyalty traits but for master. Will feature bonuses which will apply to all characters and replacement for service/combat boosts and such.

3. Dungeon exploration with map/management. The idea is to make dungeons less 'hit one button get random events/fights' and more of 'select where you wanna go and get rewarded, also manage your resources (stamina)'. This one is a bit lengthy in nature of implementation, but should be the last one on the major feature list for the game. At least for a long time. And it should be taken care of before we add infinite dungeon.

As for the story content:

Lilia's questline. She does not belong to the act 3 so her questline will be expanded before it. 

Act 3: Dwarven kingdom. Shall involve Hara, Jean and Kuro as central characters/recruits (Jean and Hara will have their sidequests revisited and revamped to be introduced in 3rd arc. 

Tower of Dreams: The infinite dungeon with its own plot you'll be able to access and farm unlocking somewhere at act 3. The higher level you get, the better are rewards and stronger are enemies


Displaced

Good news for Displaced, we are releasing it this year. Bad news, I'm really scared to say that we gonna release it any time sooner due to, well, still having to basically develop two projects at the same time. We are really close to finishing it and if I was more sure of myself I'd say we are certainly gonna release it before summer. Anyway, this has been a long road and I'm glad we are finally getting close to the finish being able to get more time on other things and potentially other projects. Although we still haven't got any business model settled for it (since its a complete full story focused game which is not going to require any substantial support from us in future), but we should be able to provide a free version for every supporter. 


As usual I want thank everyone for your continuous support. We wouldn't be able to make it this far without everyone here.


Comments

Ed Blazevic

Hello Maverik, I have one small question for you. In this news you mention the development of a second project. May I ask what is this project? If it is not a secret, of course. I can explain why I'm asking, I've played both of your games. Strive 4 power and Strive Conquest and I like both of them. So if you have something new I would like to know and support you.

maverik

Hello. It's a side project which has been in development for years. There's a (very outdated) demo on itch. You can check all posts on it by tag.