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Hello everyone, this is a promised announcement regarding the current and future state of the project.

Firstly, I'm happy to announce that we've finished most of the work on paper doll and feedback is rather positive on it. Frankly, this has taken much more time and effort than I originally anticipated and honestly I'm not sure if I were to take it now if I knew of it beforehand. That said, we are still going to improve it, add more features and so on.

Now this has made me fairly conscious as we aren't making enough visible progress so my idea is to set up some goals or roadmap so to speak and give some ideas on what's coming next.

September: Firstly, some small stuff we are practically drafting and are currently implementing which should come up in the next content update.

1. Zephyra's second quest. The goal is to wrap up her personal questline. The emphasis on the word 'personal', as it won't be very connected to the main quest line but it will give more insight on her backstory and a couple new scenes.

2. Amelia's questline. Another not-so-big sidequest which will feature a few new scenes and options to take.

September-October:

Some more stuff coming down the line. As unique characters receive their wedding sprites and scenes we hope to finish at least half of them. Besides that there's multiple places on the GUI side of things I want to update.

Gameplay wise I want to finally expand the item system to feature quality of items and probably enchantment. The craft GUI will need to be updated as well, plus it's a bit out of style with the rest of the GUI.

Ideally we might be able to finally figure out what to do with the ingame map (or rather the current absence of it). Both features are important for our 3rd timed goal

November-December:

By that time we should be able to get out the 3rd story arc, new character sprites and all the good stuff. I've a plan for the overall story so by that time we should be able to do something good with it.

Besides that there's some other things I have in my mind which will probably take place after that (or maybe in between given how fast the things will work out). Those include arcade style dungeon exploration (something like darkest dungeon map style), battle arena, Lilia's and Anastasia's personal quests and some combat changes.

Lastly, a word of note on Displaced. I've actually got another person working on finishing and polishing it and we are making good progress on it. I can't give any promises that we will be able to turn it into a fully finished project this year (besides it might involve additional activity like marketing kind of things given it's supposed to be our first premium product), but I will likely give update on how things are going on it in some time this or next month.

Once again I want to thank everyone for your support and interest in the games. See you next time.

Comments

Synel

Hey Maverik, Looking forward to the item system update. If you can make time for it could you add in some or the items from the other Strive as well? Iirc there was a tuxedo, normal underwear/boxers, Sun dress, dancer looking blue dress, etc. It’s not a problem by any means but I do feel bad with the only choices available for my male peons/slaves to choose between being commando/women’s underwear.

The Big Derp

can't wait to see how things turn out. come a long way since that first lil demo thing with just Daisy!

maverik

We'll consider it, I guess adding male underwear should come pretty natural

Justalilbill

I cant find the cheat code please someone help

Synel

I believe there’s a separate post specifically including the cheat code. Just search cheat under posts.