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So, new races are mostly sorted and areas somewhat planned. As I was considering encounters, I thought that time to change current system. There's two versions of encounters in game 1 - you go to the place, then search around, and 2 - you go through the place, getting encounters until get to the exist (the undercity zone). Basically, I feel like second option is way more healthy, as it gives you feel of progress and that going through zone actually takes your time and effort, unlike how other world functions right now. So I've been redoing overworld structure to work in similar way. You enter zone - you proceed through it and find random encounters, then after you hit the limit you get an option to move onto connected regions or stay around for more encounters. Now, to balance it out, there will be few more 'portal' locations, which will allow you to get from your mansion to those, once unlocked. 

Another important change is related to me, wanting to raise value of new residents making you treasure them. So now after you fight a capturable girl, you roll a dice, if you lose she escapes and you have to find another one. Basic chance to actually capture a girl is pretty low (about 1 in 4-5), and will also make girls with high willpower harder to capture. However your chances will drastically improve with companion's body control raising chance up to 80-100% as you advance through the game. I do also wanna add some spells, which would ease the capture, or maybe even turn it into minigame, if I could think of a good one. 


Now I'm kinda stuck with list of stuff I want to do and change before giving you next version. After finishing new and old zones stuff there were plans at least for alchemy and spells rework and tons of other stuff partly relied on writers, so I can't quite tell if it will happen in few days or weeks, but I'll try to push out next version before 15th at the very least.

Comments

Anonymous

Sounds good Maverik, but be careful with the capture mechanics. It's a central part of the game, you do NOT want to make it annoying rather than challenging. Specific points: if base chance is going to be 1 in 5, and body control will be necessary to ensure capture, consider tweaking the cost for training. Currently that investment - 300 gold just for the first two levels - is not insignificant at the start of the game. To be fair, I've never bought new residents in quite a while, so I don't know if that's a viable option.

maverik

No worries, as values can be easily adjusted depending on feedback. If people think it's too rough I'll buff stuff up.