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This version

 came out bit earlier than I expected, and mostly due to first mentioned feature - ability to copy text. 

Now, this is actually pretty important thing to me, as it allows:


1. proofreaders/players to comment on the misspells more easily. 

2. copy over debug screen in case something goes horribly wrong and I could get some idea what may cause it. 3. save data from the game in text form, which may be used in some manner  - basically what I'm saying - it is an option which gives access to stuff like residents transfer over game versions. That is still tied to axma engine and I haven't really done any encrypt-decrypt stuff yet at all, but possibility is there, and I consider it to be pretty important. Now, as I'm working on content, there's also glaring problem with balance. I consider game to be not challenging enough in terms of training so I would also like to go with a poll. As of now I have minor idea how to make it slightly more adequate which I gonna write down. Current willpower stat would be directly measured against your guild(order) rank. If girl's willpower stat is higher than your rank, she would get high penalty to obedience (based on courage/confidence., compensated by loyalty perhaps), basically making obedience go red in 2-3 days. I could also tie low obedience to mischievous stuff like loss of money/food and causing disobedience with other slaves.   This would make order advancement way more important although this would also require me to finish main quest line first. Naturally, in sandbox mode you start at max rank so this does not play nearly same role. So the poll goes as following: how hard is slave training looks to you right now? http://www.strawpoll.me/10423619

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