Strive Sequel: 0.1.6 Release (Patreon)
Content
https://strive4power.itch.io/strive-sequel-demo
This is more of a transition version, which is not quite a demo, but not really an alpha. Most of the mechanics has been completed and polished, and some of the introduction story added, but otherwise there's little content and if you're waiting for more story, it's better to hold up for some more releases. I also haven't been working on a number of features I plan to add (like unique bonuses for starting slaves and guilds) and mod system isn't live yet.
A few important notes:
1. Right mouse button now closes upper window
2. Travelling is done from mansion screen 'Travels' button
3. Some elements are now drag and drop, usually hinted by mouse cursor changing to hand.
Changelog:
0.1.6
- Added tutorial entry for leveling
- Added item selection when completing non-material turn in quests
- Added spider enemies to goblin caves
- Added 2 new drugs to alchemy level 3 and slightly improved sex drug
- Added Dagger and Hunting Knife items
- Guild quests now start at 1 quest per guild
- Guild quests and slaves update every 7 days
- Added dynamic gold reward for items quests
- All guild quests are now accessed from main city menu
- Tools no longer have ATK stat
- Added Tool slot
- Corrected character portrait resolution at slave panel
- Revamped Submissive trait and added Dominant trait, also added categorization for some actions to be clarified as dom/sub actions
- Old submissive effect now is called 'Doormat'
- Subdue is made easier (now only requires same physics factor as victim)
- Fixed protect skill crashing the game
- Fixed some recruit events softlocking player when your character pool is full
- Fixed quests not generating static gear rewards
- Fixed crits having normal damage
- Fixed a bug causing caster to drop in stats instead of target when submission was maxed before loyalty
- Fixed abuse skill not working
- Fixed some items not crafting properly
- Fixed charm effect breaking the game on reload
- Fixed characters recalled to mansion still being in location group
0.1.5
- Fixed some more combat skill related bugs, including: Distract, Wind Attack
- Fixed exploration skills usage
- Fixed Druid class not being unlockable for Tribal Elves
- Added console logging (at appdata/roaming)
0.1.4
- Added mod menu and support
- Fixed combat and skill usage
0.1.3
- Added bonus items and reputation when joining a guild
- Fixed material reward quests not working correctly
- Fixed some screen transition bugs
- Fixed Right Click functionality ignoring active event
- Fixed Sexuals not calculating properly (therefore some classes can be properly unlocked now)
- Fixed combat defeat and Resurrection bugs.
- Slave list should correctly update after sex and class unlock
0.1.2
- Added F hotkey functionality to sex interactions
- Fixed multiple event and exploration related crashes
0.1.1
- Fixed servants dialogue having no exit
- Fixed default start not working correctly
- Fixed interaction menu not working
0.1
- Added daily autosave
- Added starting presets
- Added option to set a master noun for slaves
- Revamped main slave list
- Added category search to crafting panel
- Crafting panel now lists recipes in alphabetic order
- Added consent factor to the sex system
- Added sexual skills
- Added some lore events and sequences
- Revamped exploration screen
- Small Sized trait collection task penalty reduced from 25% to 15%
- Fixed Engineer class not having building bonus
- Character hiring is now done in character tab
- Fixed inventory item search not working correctly
- Hopefully fixed the issue with window displacement on startup and added alt+enter hotkey to switch full screen mode
- Sell item and slave price changed to 1/2 from 1/3
- Rebalanced most items and some recipes costs
- Daisy event is now available from Day 2
- Fixed skill 'Protect' causing soft lock
- Fixed sometimes a quest generating with bugged reward
- Fixed staff using wrong colors for handle/knub