Strive sequel: Current progress status (Patreon)
Content
I don't usually keep track on these things, but I figured out it's pretty good to give a bigger picture on the current progress, especially since I haven't went into huge details. One of the main reasons I don't keep track on it is the sheer amount of things which might seem similar but really are not, so this is only an estimated list, not in any way a complete one.
So far completed:
- Characters behavior (including generation, races, etc)
- Mansion basics, crafting, upgrades
- Time flow and associated parts (character working progress, crafting progress)
- Item class and some mechanics
- Basic world generation (including quests, factions, dungeons)
- Basic world interactions (generating and taking quests, visiting dungeons, purchasing slaves, trading items, etc)
- Basic event system
- Sex system (mostly transfered)
- Combat system (mostly transfered)
- Class and skill system
- Basic class and skill data
Whats left:
- Events and quests
- Detailed world generation (names, enemies, advanced dungeons)
- Advanced world interaction (settlement interactions, random encounters and so on)
- Start and main quest sequences
- Advanced mansion facilities (laboratory, possibly enchanting system, farm)
- Pregnancies and slave customization (tattoos, piercing and so on, although it will likely be transfered at first)
- Combat refining
Obviously, assets are still not there for the most of them, but I figure that not many people actually care for them so they will not be holding back the first releases. I've also had a very productive experience with a jrpg style combat system which unexpectedly appealed to me a lot, so I plan to approach combat mechanics with a new insights on how I want them to behave, hopefully to evoke a much more pleasant experience not only in Strive but also in Displaced.
If you have any questions or suggestions on the both topics, let me know in the comments and thank you for the attention.