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I don't usually keep track on these things, but I figured out it's pretty good to give a bigger picture on the current progress, especially since I haven't went into huge details. One of the main reasons I don't keep track on it is the sheer amount of things which might seem similar but really are not, so this is only an estimated list, not in any way a complete one. 

So far completed:

  • Characters behavior (including generation, races, etc)
  • Mansion basics, crafting, upgrades
  • Time flow and associated parts (character working progress, crafting progress)
  • Item class and some mechanics
  • Basic world generation (including quests, factions, dungeons)
  • Basic world interactions (generating and taking quests, visiting dungeons, purchasing slaves, trading items, etc)
  • Basic event system
  • Sex system (mostly transfered)
  • Combat system (mostly transfered)
  • Class and skill system
  • Basic class and skill data

Whats left:

  • Events and quests
  • Detailed world generation (names, enemies, advanced dungeons)
  • Advanced world interaction (settlement interactions, random encounters and so on)
  • Start and main quest sequences
  • Advanced mansion facilities (laboratory, possibly enchanting system, farm)
  • Pregnancies and slave customization (tattoos, piercing and so on, although it will likely be transfered at first)
  • Combat refining

Obviously, assets are still not there for the most of them, but I figure that not many people actually care for them so they will not be holding back the first releases. I've also had a very productive experience with a jrpg style combat system which unexpectedly appealed to me a lot, so I plan to approach combat mechanics with a new insights on how I want them to behave, hopefully to evoke a much more pleasant experience not only in Strive but also in Displaced. 

If you have any questions or suggestions on the both topics, let me know in the comments and thank you for the attention. 

Comments

Just a Genius

This is amazing work so far! You’ve made way more progress then I thought you would have been able to over the past few months. Looking forward to hearing more from you over the coming months. Also as I tiny side note. Do you have any plans of expanding the roster of races available? Or are the current ones set in stone already?

maverik

There are minor race changes (mostly addition of dwarves). They are not set in stone but I'm not very willing to exponentially expand it yet. Preferably, adding new races should be quite simple via modding in sequel.

Just a Genius

In that case have you thought of adding Beastkin lamia? (Much more serpentine and snake like upper bodies)And making the ones you currently have ( clear cut half person half snake) into halfkin? It matches better with how much more beastial the other races appearances are described in world.

maverik

Don't think lamias should be classified as 'beasts'. Lizardfolk is a whole different thing though

Just a Genius

Aah, hehe my bad on the terminology. I guess the proper way would be Naga? Although that’s just my Warcraft knowledge I don’t know if that works for other full blooded snake like people. And adding more Lizard folk would definitely be awesome.

Anonymous

Damn, that's already so much done! Looking forward to what is coming next!

Anti-No

Is there some link to an up-to-date version, somewhere?

maverik

Have you tried this? https://www.patreon.com/posts/strive-5-24c-bug-26210753