Progress update: 05.08.2018 (Patreon)
Content
So, let me tell you about some upcoming features, which will make it to the next release.
More daily events, mostly focusing on new relationship mechanics and expansion on them. Basically, my idea is to make slaves have broader relationship with each other to make their management more interesting.
Ayda receive a small sidequest and becomes recruitable (assuming she survives the finale) with a new unique personalized trait.
The initial mod system finally being implemented. There's no GUI for actual modding, but it will support multiple user mods and should be fairly convenient for end users with simple toggle function. The base system will overwrite existing data or apply it to existing scripts. At this point this will allow easier mod management and usage. Further expansion will be considered after initial reaction.
Lastly, I have planned a brand new, end game area with new enemies, items and a small narration to it. However, I might not be able to start it, given the amount of lengthy implementations for this period. It might take a week or two until the mod system will be implemented and polished.
If you have any related or unrelated questions, don't hesitate to ask them below. And thank you for the attention!