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Right now slaves will start tracking their relations with other slaves to some extent, but there's no events involving it yet. Also, the system is somewhat simple and will be improved in next patches.

The link: https://strive4power.itch.io/strivepatreon/download/hJroIuAn1zmV3sZvtCXyX0PFnBQChYEELyQ_DmQ9  

0.5.17d

  • Finally fixed toxicity bug
  • Fixed lust growing unreasonably quickly
  • Added option to remove lust to cheat menu (follows "Max Lust")

0.5.17c

  • Some additional bugfixes
  • Slightly improved illustration for zoe scene

0.5.17b

  • Fixed a relation function
  • Fixed main menu options and some smaller issues
  • Added cheat option to add Learning points

0.5.17a

  • Fixed random images assigning to pregenerated characters
  • Fixed inability to select slaves in some places
  • 'Reverse portrait' button will also reverse body image
  • 'Uncivilized' trait is no longer considered 'mental'
  • Added option to assign both body and portrait in same time

0.5.17

  • Updated slave selection screen
  • Added illustration for new Zoe scene
  • Increased difficulty for slaves to accept sex proposal
  • Added basic relations system between slaves
  • Chests now have grades and can be unlocked by either way by selecting a party member
  • Character sprites are used in inventory gear panel now
  • Added 3 new 'hard' repetable quests
  • Fixed some inconsistancies to sandbox mode allowing to access Ayda and recruit some other characters
  • Fixed youthing and manturing potions correctly being unlocked on right quest progress
  • Fixed early quests asking for slaves from allowing to select slaves not fitting to the conditions
  • Fixed some item enchants not rounding correctly
  • Fixed 'Take all' button
  • Fixed tribal tattoos not boosting awareness
  • Fixed captured state not counting on slave proposal
  • Fixed mindread spell tooltip in combat
  • Fixed sex action counts not adding in statistics
  • Fixed body image replacement for characters with sprites
  • Fixed toxicity mod bug
  • Fixed reverse to default portrait option
  • Fixed double attack animation on animation skip setting
  • Removed not-unlockable teleport from the list

Comments

Oldcityguy

How compatible are saves from 5.16?

Paween Hinmuangkao

Thanks for the update! I really look forward to those 'hard quests'. I'm flooded in Super-Drows who spend their days decimating local wildlife because they have nothing to do and there are too many coins in the manor. On the other things: can we have a cast 'guidance' shortcut on explore screen for QoL? Having to move mouse around to speed through areas get tiresome after a while.

maverik

There shouldn't be any gamebreaking issues, but effects might conflict with some old items and a trait or two.

maverik

There's plan on exploration expansion soon to give more end-game challenge.

Anonymous

Hi Maverik. I've noticed an issue where I can't add a slave to the Farm. All criteria should be met but does not show up (none do). Also not sure if a bug, but I'm unable to select a lab assistant through the lab any more, just by assigning them as the lab assistant in the jobs drop down.

Anonymous

Also, not sure if possible, but it would be nice to have portraits auto assign based on the image selected for body. It's a really slow loading process to switch between portrait and body selection. I would love to be able to have a button that has portrait synced with body image. Shouldn't be too difficult to implement? But would save a LOT of time when changing custom portraits. Any thought on implementing the custom script that auto assigns portraits mentioned in that previous post? It works extremely well if your files are named correctly and I'm finding myself rarely updating images for captured slaves. I've manually added it to the current script for the latest version and it's working well.

maverik

You should probably ask the person who made those. You could run an additional check to see if there's duplicated names in portrait folder after the body has been selected, but I'm somewhat worried about possible issues. I can try to make a custom piece of script for you in some time, if there's no help from there.

Anonymous

Heya, is it possible to include sliders for attck speed in combat, as though I enjoy the animations It would be nice if I could make then faster. Even so, I really like the improvements you've been making to the game and like to see more!

maverik

There's an option to skip combat animation which makes it very fast.

Anonymous

Noticed another possible bug: Unique characters artwork is showing whatever is specified in portrait instead of their custom changing artwork. Tested save in 15.6 and it loaded correct art, then tested in 15.7 and the artwork specified in the save file shows up as the art for the character. Looks like 15.7 isn't ignoring that field like 15.6 does.

maverik

Its not a bug, its a fix for people who want to replace original sprites.

Anonymous

I am wondering about something. The game gives you a guidance spell that lets you skip navigating the map. Currently it can be accessed through the UI and individually cast. Would it not be a better QoL feature to add that spell icon to the main Map interface, just for guidance?

maverik

I will consider it, but frankly speaking, navigation UI can use some bigger rework.

Anonymous

I really appreciate the update! It did indeed fix the issue I was having with custom bodies overtop of the unique characters. However, I think it may have affected the character image selection screen. Now I can't select any of the images files that show up? Also I don't see how to implement the new auto assign function?

Anonymous

There is this error that comes up when selecting images from the dialogue box: ERROR: Node not found: assignboth At: scene/main/node.cpp:1524 SCRIPT ERROR: setslaveimage: Invalid get index 'pressed' (on base: 'null instance'). At: res://files/scripts/imageselect.gd:110

Fusiontech45

Win64 Ver0.5.17.a -- When I launch the game and click options, it opens in the lower right corner and doesn't let me select all the options. It only happens before I load or start a new game. I've tried in both full-screen and windowed mode. Anyone else having this issue? Here's a screenshot: <a href="https://mega.nz/#F!eRIQhQSb!Tgnw_S7eLkbc4qw9SMvHMw" rel="nofollow noopener" target="_blank">https://mega.nz/#F!eRIQhQSb!Tgnw_S7eLkbc4qw9SMvHMw</a>

Fusiontech45

And thank you Maverik for such a great game! It's been one of my main go-to games for the past month and a half. Awesome work!

Oldcityguy

ver 5.17 Win64 Old save from 5.16a The following errors occur during sexual interaction each time an action occurs between two people. SCRIPT ERROR: checkifrelatives: Invalid get index 'relatives' (on base: 'Reference ()'). At: res://files/globals.gd:1636 SCRIPT ERROR: checkifrelatives: Invalid operands 'float' and 'String' in operator '=='. At: res://files/globals.gd:1647

Anonymous

It doesn't appear the Mage specialty does anything. I've attempted to cast a mindblast which says requires 2 mana. Yet I'm unable to cast it despite having 4 and enough energy.

Anonymous

Would it be possible to add the option to add learning points to the cheat menu?

maverik

This seems to be a bug, but mage speciality should work for in-mansion spells at least.

Anonymous

Just wondering if it's possible to add a Remove lust option to the cheat menu cause it gets hard to keep up with the lust of my harem and being able to add items would be nice if it's not to much trouble.

Anonymous

Not getting any reward after choosing material reward from saving someone

Anonymous

Material reward is based on drop chance. you do get gold if no item is presented.

Anonymous

Thanks for the fixes Maverik. Btw, when I open options now from in game. I'm automatically seeing the Supporter Section. I'm assuming that isn't working as intended? =P Additionally, I've always wondered why the description tells you vaginal virginity, yet doesn't show it for anal? Is that a design choice?

Oldcityguy

ver 5.17b Win 54, New game Still getting this error during sexual interactions. SCRIPT ERROR: checkifrelatives: Invalid get index 'relatives' (on base: 'Reference ()'). At: res://files/globals.gd:1641

Verden

mav could you add a way to limit selectable traits for the starting slave ? just like 'secondary' but maybe a 'start' category ? well i want some traits only be available through exploring, also some unique traits for the mc now would be cool, orientated towards our background.

maverik

It's certainly possible but I think it would be easier to implement from the user side, as otherwise I would need to alter most traits to account for it.

Anonymous

One more question. My slaves-partners can raise their levels or not? I have 3 people with 100% experience but no level up...

maverik

You have to talk to them (use the button in slave tab) to find out what they require for levelup.

maverik

Redownload the latest version.

Anti-No

Weirdness that may not be quite as intended: Take one futanari. Put in lab, revert dick to clitoris, make certain there are no balls. Somehow, the girl still counts as a futanari. Is there a 'very small chance to swap over mentally per orgasm' or something that simply never actually kicked in?

maverik

At this moment the game does not actually recognizes the sex from genitalia. Sex is assigned on generation and can't be changed.