Progress update & future plans (Patreon)
Content
On large scale we will be rebuilding main GUI for better usability and nicer looks, but this is not much to talk about and is quite straightforward. I have two main concepts regarding gameplay changes on other hand.
Firstly, unique slaves not being unique enough after their questlines are finished. Yes, this issue has been haunting me for some time and I was puzzled at how to deal with it. The obvious solution would be to give unique lines and interactions to them, but that requires lots of potential writing and can be generally risky. This can be added, but right now I gonna aim for shorter term solution.
Unique slaves will gain unique mechanics or traits. I like this way, since this can potentially have huge impact on unique slaves being... well, unique, while also complementing gameplay. Some of the unique effects will also be tied to their quests.
While I have been working on the possible enchantments for items, I've realized there's a big number of possibilities, like items which can only be equipped by certain races, or items only effective against certain enemies. So, this brings me to the idea of having more direct combats and gameplay: enemies which would scale from their character stats. Right now enemies have fixed stats and attached slaves to their bases. The idea is really simple: make enemies inherit their combat stats from slaves and gear. This would make combat and capturing experience a lot more intuitive and 'realistic', as you would get (generally) exactly the character you defeat. This brings couple of issues, like generating those slaves with better difficulty curve and proper gear, and rebalancing some combat stats, but I believe this would make whole experience much better from immersion point (albeit, probably sacrificing some balance, but its probably not that good right now anyway).
Let me know what you think about it, and thank you for another month of support!