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 Since latest version miraculously looks stable enough right now, its time to talk about some concerns and plans I had in mind while working on it.

Sex system

We are only half-way through with adding actions at best, but it's not exactly what I want to bring up. By original plans new system should also feature item usage (like wearing strap-on or using aphrodisiac during the sequence). Not only that, but I also want to utilize it in a way to build relationship. Instead of praising or making gifts you would be able to have simple commands, lead on dates and so on. This will probably make existing dialogue system suboptimal, but not much else we can do.

I hope to collect feedback relating new system soon, so we could work on adjustments (like make some sort of energy meter for participants perhaps). 

Resolution

Current resolution problem is generally a mistake I acknowledge. It's not as severe as it was when we only had 1080x600 window, but full hd resolution have it pretty bad. Originally I had little idea how to work with resolution at all and if I had a chance to go back I'd just make default size full hd and downscale it from there. Except my monitor also does not support full hd, but I guess that's hardly an excuse now. 

I had lots of various problems with fitting all of the information onto the screen in current state, hence why I did regret it number of times, but redoing every window to another resolution is a fairly off-putting thought. I work on it if demand is there or when I get more important things done.

Next step

As you remember, I did plan to finally wrap up main quest line. Right now it's not quite settled as I plan to polish new sex system and added couple new pieces to exploration and combat (and maybe some minor gui reworks). So... this is a plan for next update: combat/exploration bits, sex additions, balance, perhaps more work with the main story. Unless I decide to finish the story right there, it should be up fairly soon. 

Also Cali's sprite is getting a rework and in the end might look somewhat different from her current visual. Perhaps I'll keep both visual options around. 

Oh, yeah. It appeared to me we have been featured in Kotaku's article, which is quite nice and unexpected. I want to greet and thank all of the new people coming around in last days. 

Thank you for the attention. 


Comments

Anonymous

It would also really be nice to be able to change the maint font size without having texts overlap :).

maverik

The problem is that I already have to manually set how every panel should expand on window size change. Font resizing at this point simply adds whole new layer of issues.

Shaun Holmes

Would love for the date system to build up loyalty, also if you implement the new date system have that unlock new sex actions as you improve loyalty. As for resolution I find it hard out of full screen mode to read text, but full screen fine. Quest line ok at min but would like to see more side quest for Gorn and Frostford as there really nothing to do but go Rare Monster hunting. Great work on sex system Mav really enjoyed it and hope you keep doing an amazing job on this great game.

Anonymous

I've notice a small bug with Emily when you spike her. When you unlock sex with her, she has classic sex unlocked but none of the action are select able

Oldcityguy

It doesn't look like the geisha specialization is unlocking. Also, in the the dialog in the new sex system, Maple is referred to as a Gnome.

Anonymous

Not going to lie, the new sex system has my complete attention thus far looking at it. Would like to check out the dating system when it rolls out and especially would like to see more options in the actual new sex system. Especially the option to do multiple things at once each interaction. Is it eventually going to take energy/will different positions or actions require unlocking with prior actions in the new sex system? Also, new loot system is interesting and looks like it will at least incentivize people to have battle parties a bit more with the extra weight of different items.

maverik

I'm aiming to expand current system with many more actions first, then we can consider on making it more strategic with unlocks/energy. Ideally, I'd also try to make an option to let slaves choose action on their own, but that's more of a long term goal.

Oldcityguy

ver 5.3.1 Ayneris quest did progress beyond the first encounter.