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Next public release: 12.06.2017. 

Now, lets talk a bit about brought changes and some implications. Firstly, I'm planning resurrect the tutorial and make it slightly more interactive perhaps (can't say much, but old tutorial needs to be fixed anyway). 

Regarding art, next month we will be working on getting new characters looks plus filling up missing items (which might come with larger icon and fairly different from what we have now though). 

In terms of gameplay, I plan to put more work into jobs. Besides adding jobs to other towns, (not sure how all that will differ depending on starting location, but probably reputation will play a role) I wanna work on the specializations. 

Basically specializations should fill the role I initially planned for skills: to make characters... specialized. You will be able to pick one (or maybe few) specs for your slave, which will provide some sort of benefit to certain actions or tasks. Stuff like 'bodyguard gets + health and armor', 'survivalist receive hunting and foraging bonus'. I believe this should add quite bit of flavor, maybe tie  specs to race, stats and lock behind some quests. I might make another post when I will go over it and make any decisive plans. 

For now, that's about it. Thank you for the attention.  

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