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                 Animation has been easier than I initially anticipated, so this coming video is going to be over 1 minute and 40 seconds, in addition smaller loops will average 20-30 seconds from 4 to 8 seconds. I would have got this out sooner however I took a break earlier this month for a week due to some health issues as well and I was having some technical difficulties with my new computer for a few days. Roughly a 40%~ increase in performance which is quite significant.

                 This coming animation has 9-10 shots and 5 transitions. I just need to animate the last parts of her deepthroat, do at least 2 more animation passes, and the scene build. It should be ready by this week. I was going to add a cum shot however due to lost time I am going to have to imply it, at the very least we get a deepthroat and it's gonna sound real nice. Only thing that will slow it down is the response time for finding a VA, not sure if my stock audio can match certain queues for the throat portions.

                  Overall not bad for about a weeks worth of animating. Bj's and hand motions are very detailed oriented in addition to transitions. However the next couple of animations are going to be short (20-30 seconds) because I need to test breast, ass and hair physics so I am going to leave the choice up to you.


                    I still consider this animation a test run of sorts for larger videos, Specifically for  final fantasy, Resident Evil and a few others which will be your choice. Anyways I will try to remember to answer messages that pop up in my message box but for the most part I will be extremely busy for the next several days. Thanks for your support and hope you're having a great weekend!

P.S. Top 3 choices get animated!

Comments

Sleepnir

Is this still being animated in SFM? Screenshot looks blockier than Blender

Zeleous

It's being animated in Blender. Gonna guess it looks blockier because things are turned down for performance while animating.

Secazz

This is correct, to increase my view port fps I have to turn everything off and do most of my animating in wire and solid material mode. Otherwise I would lose more fps and need to further compensate the frames I am animating. For example I know my viewport fps is in 30 fps while my render is in 60 fps so in order to get the correct timing for a 1 second animation loop the movement loop would need to be .5 seconds.