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While our modeller and rigger are doing their magic with "doodle" model to make it technically "yeah, baby", and UE master enchants heavens and clouds in updated version, me and animator decided not to waste time on waiting - and meddle with something simple, yet playable.

Said - done, and in one day I wrote a game system. While he, coming back from some party full of meat and beer, wrote a working prototype in hour-another. Monster...

Style is inspired by "Darkest Dungeon", but due to it's not a step-by-step tactic strategy - but real-time fight type of the game - there will be a tad more sprites per animation (3-4), additionally animated with "Spine".

Up there is the result of one evening study and style research - and a concept for one of three playable protagonists.



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