Home Artists Posts Import Register

Content

Chris is finished with the Rapevine main scene and has moved on to the Fungus Brute main scene. He's also upgraded from PhotoShop to Clip Studio Pro.

Gave him pointers and enemy behaviour so he's all out for the next scene. This enemy won't be in the Map-Test demo, btw as there's no AI behind it yet. Tho I can try to clone it with the Bloodhunter and see if a few tweaks can make it work for the soft demo.

Ideas and layouts for the next scene:


We'll reach the next milestone and deploy (Soft tech demo) mid March, but please take note that the enemies for the soft tech demo will ALWAYS respawn. (will not implement the last poll results yet) 

And as always, thanks for the support!


Files

Comments

Anonymous

I'm so excited for this demo feels like Christmas is coming ha ha

MartinX

Mid-March you say, eh? Are we talking March 2017 or 2018? Hah, just kidding, can't wait to finally see all your hard work so far condensed into this stage demo!

Frank

Fungus Brute sketch looks great

viperv

WELL! what I can do is put ALL the animations we've finished so far in the stage demo. BUT with no interaction and minigame. Just simple buttons 'Next' or 'End'. but that's gonna fall first week of April. This one I can promise much since stage demo is almost done. just fixing those pesky mid crisis bugs i always encounter since the engine overhauls. those fuckers take days to fix.

Peter Vargas

wow he didn't wine and dine first, he's such a brute. ;P

Karzani

Holy wow. So excited. Been waiting for so long for another demo. That fungus brute scene is looking spectacular. Keep up the good work guys!