Quick Progress Update. (Patreon)
Content
Anyway, most of Bloodhunter indulge sequence are done. Footjob sequence in the title post was already midway, so I had it done for color tests and sync. Since Chris does the animations at a traditional 24fps and the game runs at 30, you already see the problems we face. But I already solved this thru code, so no worries.
Below is one of the sequence for inside cumming. All sequences are already done and is 80% colored but since we will still send it as rewards in the future, the animation above will probably the last one I'll post that is colored.
Background news-----
I was flagged for money laundering since hiring Chris so I am having a bit of a hard time hiring BG artists. I could not hire Reddart because of this.
Local talent is my only chance but it's hard to get one this month. I worked around with the tiling problem anyway, so I can hire any artist without requiring them to follow rules as strict.
I also enhanced the visuals a bit and finished tree parts. This will give me 5-10 different kinds of tree design to beat the tiling problem. They look like this now:
I'm currently coding how enemy works for the new demo.
Before, enemies just spawn at specific locations when triggered by the player, now most of them will already be roaming as you enter an area and will attack you if they see you at a certain distance.
This will be a hard task and a rewrite of existing algorithms, but I can finish this road to raw'd milestone this year. (Just pray to whoever god we don't get hit by that incoming christmas typhoon)
kReig out!