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Demo LINK (PC version only for now.)

Hey everyone! The Fungus Brute is now added ingame along with its gameover sprites. The Fungus Fiend also got its gameover sprite as well.

Fungus Babe and the critter will also be added soon and that will sum up the shrooms enemies. (Boss not included) I ran out of time as the resurrection AI for the Babe is a bit of a pain to implement but I'll crack that one this month.

I'm also doing some spells overhaul and finalizing so I can make the sprites for those as well. The sound effects are ready for most of the elements tho.

As for the overhauling, basically we'll stick with 4 normal elements for now on and unleash high tier spells via charged casting just like the way Siggy does.

The Rune drag and drop system will become modifiable passive skills instead, so if you favor an element, you can instead empower those on the fly and have other elements do auto-attack as long as they are equipped. They will even keep firing even if you are knocked down. 

The prison system is also being worked on but I still need some time as the dialogue system from FA is a bit of a mess when I got back to it. There are add-ons for dialogues systems that I can use tho so I'll look in to those as well.

Anyway, November was a busy month. The storm recovery finances took most of my time and had to do commissions. Also my wife and kid were having birthdays and it was hard to say no to spending some time with them. But will start cranking stuff up and add these enemies and spells sooner!

As always, thanks for the support and see you soon for v1.5!

-kReig out!


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