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In 48 or so hours the Godot "battle scene" demo will be ready. The very foundation of Forbidden Arms. Hoping from there forth, development will smoothen as the core is already done and working in the godot port. 

Character Voting will be done soon as well, and we'll have a snap vote for the position/event once a winner is declared.

Animation rewards for the Bloodhunter will also be sent this week. The "extra" scene delayed its production time and uhhh the animator had a bad toothache for a day or two, but he's back at it now.

I only need to translate the flash code to godot for the damage and blood calculations, add some basic sound effects and it should be good to go. The GUI is the one taking up so much time and its the first time I'm doing this in Godot, so really sorry for this delay.

See you in a few days!

-kReig out!

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