DA:FO Dev update (Patreon)
Content
Ughhh finally got this thing done.
(After 2 weeks of struggle with Adobe Nightmare CC)
So anyway, I'll soon be working or converting the lewd player to work in 720p for DA:FO and speaking of DA:FO, I wanted to get away from DAO since it may confuse google in the future with Dragon Age Origins, the way Witch Hunt got confused with the Witcher dlc.
And since the game style is pretty much Forbidden Arms, it's best to share it's spiritual sequel. I mean, they are, by lore very much connected. Heck even my Dino Panic game is connected to Divine Arms.
Anyway, Game-tech and visual-wise we've progressed a lot. Tho I did say I'll leave most of the stuff as placeholder, I need something pretty to look at to still be inspired, so I did the backgrounds first. For no bad reason since it's already a modular system. The two Biomes: Desert and Forest/Town can be switched textures at will. The Day night System is even already in the engine, I just need to call it to display it.
Now. lewd player. Will be setting that up next and by the time Dyna finishes 3 scenes, it should be demo ready!
So before I move to news about Dyna, here's the current map and the two Biome/textures ready:
Dyna and lewd update:
So for our voting winner, the Nurse Oubbe. (Name not final) Here's some sketches and a bloody loop.
I'll post the rest once he's done with it. For now, I'll be focusing on the lewd player and the sounds exporter. We'd want those to be external as the swf as well.
For other questions, do visit or message me thru discord as I am active there.
As always, thanks for the support as we inch our way to a content filled demo.
-kReig out!