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I'm currently doing basic sprites so I can deploy an engine demo soon, but while BRUTE FORCE is still early in development, I have gotten messages, suggestions and read comment posts regarding the design randomization and would like to address their points thru vote.

Basically what they're saying is instead of spending xyz amount of time adding randomized features (Hair, color, face etc) for each of the 6 scenes, if it was instead done in a single/linear design, the total amount of scenes can potentially end up to 8-10 instead.

This will heavily affect some of the 'planned' mechanics of the game but I can sure envision its benefits on production speed. If voted against randomization, I can always revert the system to a much simpler game mechanic.

I'm fine with any and if you vote your thoughts, it will greatly give me a better idea how you wish to tilt this project towards.

In less than a week, the voting ends and it's in the right schedule to be doing the next set of scenes. (Hoping to finish 2 this month) so, please help me decide.

As for Alya, she will deliver the special requests in a few days. Don't forget to vote and like in previous posts to what you wish to see her do next.

Have some eggs for breakfast, tho...

-kReig out!

Comments

Anonymous

Wow.. i want this pic! More inside egg!

Jeffrey Ward

What'd I'd personally like to see is keeping the randomization but let us toggle some of the options on or off, like if one doesn't like the smallest breast size or a certain hair style or whatever.

Shadefalcon

That egg pic is really nice! Also while Id love more scenes, dont bite more than you can swallow :)

Anonymous

kReig your animation is much better than the 1st time i saw in divine arms, yet your job was not suppose animation and focus on gaming that suit you better, it will be much efficient while you develop divine arms. Chris animation was good because it having simple and thin lining, yours is too thick especially for the eyes and hair, brighter colour and many robust detail, animated sweat, breathing, twitching and fingers & foots movement, expression change. All these small movement happens in one scene and not just push and pull, that giving the scene more lively. All of these requires huge time and that will delay you further, hopefully Alya could improve on animation skill so can takeover this part.

Anonymous

BTW why Alya drawing was on realistic style lately? The midweeb Siggy he drawn was perfect and having much poll overall. Hope he could draw more arts and scenes on midweeb style. More eggs! let's siggy lay large eggs!

Anonymous

I agree with Eddy on this point but would also like to say, that if your worried about the quality going down, don't. after you've done what you wanted, and made the number of animations you wanted, you could go back and polish any scenes you thought didn't meet your standard. I know many of us support you because of your attention to detail and we respect your feelings as an artist.

Anonymous

i don't know whose idea about those details but if it was kReig idea then i could just shut up and wait already. I understand that it was not chris do the animation anymore so wont be able to get the same animation as he do. But i hope that kReig and alya could do as good as chris do by their own styles, just like how kReig and chris done for divine arms.