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Ok, doing this took a while. Had to iron the system out and refined a lot of theory-crafting and actually making sure it applies flawlessly. (learned it the hard way with depth sorting which fucked up the stages in divine arms) I also won't be able to show how this really works unless I make enough examples, but thanks for the wait!

The animation you see above is a 'template' or a model for certain scenes and characters.

Since Brute Force will only have a minimum of 6 scenes, it will still have 20 or so enemies. In the early area, our chieftain protagonist will encounter farmers and villagers. And they will share the model above.

There will be unique designs that will still distinguish, say another later enemy bandit from a farmer, like semi-ripped clothes, dagger holster belts or suspenders etc.

By default, I will make 3 faces, 3 hair styles and 3 boob sizes for each model. This particular piece took a month to do because of the technicality and theory-crafting behind it. But to be in the realistic side since I will still be the one to do the ingame sprites, I'll be able to make one scene / model a month.

I am nowhere near Chris when it comes to animation and this is the first time I actually attempted frame by frame. But boy I sure liked it a lot! I'ts actually surprisingly fast to do. Tho with a trained eye you will see a lot of mistakes in the model, I think I can get really good and used to this.

So here are some of the possible combinations:


I had Bulma in mind when I generated this:

We can even throw in some other creatures like:


So anyway, I hope you like it!

And here are some possible questions you may ask:

Intro and Climax scenes?

There will be a separate 3-5 second insertion/intro before the main loop. It will be last priority and will be done once the six main scenes are done. They will carry the designs along the climax, so the hair, face boob size, etc will still be there. The climax scene however will be done just right after one model. I have no idea how fast that will take but I will report as soon as I finish one.

Yuri scenes?

In the 6 scenes, I could make 2 of them yuri. Maharoth will intervene and she will be the one to play with the gender-bent enemy.

Minigame?

Currently unsure, but there's a pokemon system that's gonna be in the gameplay. I'm contemplating whether to just buy the bent ones straight on or have a mini game to successfully capture one. 

Pokemon?

You will be able to capture the bent ones you like design-wise and keep them for later re-fucking or to sell. Bloodhunters have the ability to learn skills of their victim's ancestors from just drinking some of their blood, so the bent-ones you capture will have passive skills you can customize for battle load outs.

Why don't you just do Divine Arms instead of making this one since you took back the animation duty?

I would. But sadly, Divine Arms is an ambitious game that just can't be done anymore on ADOBE FLASH. The game got so heavy it's a struggle to stay an hour working without it crashing or bugging on me. That and after losing animators left and right just won't help anymore with my overall sanity. 
I just wish to start fresh and finish something quick for morale purposes. I am very happy with the animations and how the theory crafting worked out so I would wish to stay in this happy-fired up zone for the time being. I am no longer sickly, so I took the animation role again. No more fears of animators quitting on me.
I also have not given up on Siggy. Her timeline is the most important part of the game's universe. I will probably do 2-3 more quick games like Brute Force.
After that I'll study UNITY then take on Divine Arms again. ADOBE FLASH just can't handle projects like it. This isn't even counting the fact that Chris did raster animations while flash is done primarily on vectors.
I did learn a lot and have been dodging bullets left and right now while doing Brute Force, so you can say the experience helped.

Will there be indulge?

Not on a separate model, but if my assistant hiring becomes successful, he will be able to work on the extras like faces that will give that indulge look.

Pubic hair?

Will have. Including mole and freckles.

Are all the enemies humanoid?

Since we only have 6 scenes (minimum), there will be one familiar enemy that's gonna be genderbent:

Additional gameplay info:

In the original idea of the game, it was supposed to be something like final fight / double dragon. But since I'm again still refining and finalizing the game to out put as quick as possible, I may switch the gameplay to the engine of Forbidden Arms, an old game I did that's SFW. Further creating a new engine will eat up time and it would be better if Daryll just focuses on something already done. This is still unsure. Were weighing the workload and the speed of development but it will be decided once we narrow the planning down further.

To give an idea how Forbidden Arms plays here's its trailer some years back.

The game had small sprites but we'll have bigger ones for Brute Force. It's Forbidden Arms 2 engine is already done years ago before development was cancelled because the sponsor / publisher got bankrupt. It also fits the Bloodhunter Chieftain since the game's core mechanic was about blood. Anyway, again it's still unsure if we'll use the engine or continue developing the original brawler. Will post some news about it soon.

Anyway if there's stuff you'd like to ask about the game, feel free to do so.

In after a day or two, Alya's requests will be up!

-kReig out!



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Comments

Anonymous

Wow, looks fantastic! I think this is definitely a step in the right direction. It was such a shame when you stopped doing the animations because that's what drew me to divine arms in the first place but after seeing this it's clear you still have the chops for it. Don't get me wrong, I love Chris stuff but it didn't feel right in a flash game. I recently dropped my pledge from 5 to 1 because of the mess that divine arms was becoming but if the new games are small and relevant with good emphasis on actual animations I might raise back up to the 10 dollar mark. Good luck ViperV!

ReinJ08

Are the finished requests still being posted tonight or are those also being pushed back? If so how about a partial delivery, like higher tier requests posted first?(If done of course). I'm just very excited to see Alyas art!

Anonymous

This is not true anitation style... sadly =(

Anonymous

looking great!

viperv

They'll be posted after a day or two! Alya visited her dad afaik since the weekend but I think she'll be home soon to upload.

Anonymous

I know that you got a new artist. I am just feeling sad and miss old style...

Golden

Too much focus on unnecessary things like different models/skin colors ect. The first one is fine, focus on making lots of scenes and sex animations with different scenarios. Having only a few main characters is better and makes the game feel less like a cheap generic porn game you can find on games of desire or something. The animation doesn't look that bad. I just hope you still have huge cum shots and huge vaginal/anal creampies with cum inflation. I look forward to the day Divine Arms returns since that's what I've been here for. Siggy and Mahalai are what we all wanna see. This might be a decent filler though, I hope it turns out fap worthy.

Bradley Jensen

This is the first I’m hearing about Divine Arms: Brute Force, is this a side project you are doing? It sounds interesting! Is there a previous post where I can learn more?

Anonymous

ViperV!! your animation skill has grown so much since the 1st generation of divine arms. Happy to hear that you didn't give up on Siggy and planned to move it to Unity! Waiting for the day that Divine Arms with a huge comeback and with a more stable development process. Before that let's see what fun would brute force brought to us.

Scott Henderson

I'm sad that there wont be any Siggy...I really liked her. Guess I'll keep poking my head in every now and then to see how this next thing goes though.

Anonymous

You should look at dragon's bride by pabisshu for inspiration because I think you're going for something really similar here

MartinX

Ironically, the true "old style" was actually his own, when the campaign first went live. Chris was a great animator, but I'm glad kReig (ViperV) is back doing the animations again.

Shadefalcon

Take your time kReig! Part of the reason why I supported you in the first place was because I enjoyed the gameplay of the first demo. So Ill be looking forward to your next games! I also wish you the best of luck working as an animator too. What I see already is pretty nice, but I'm sure you can become even better :) (This already beats a lot of "professional" hentai animation nowadays anyway...)

Anonymous

I too am sad there wont be siggy, i just hope they dont forget and ignore the feet lovers. Details details

Anonymous

Hey! Good stuff, bit sad for the progression of DIV_A but totally understandable with the flash capacity :/... Anyway, so apparently you'll be porting to Unity? Welp not a bad choice, I've been playing with it for a while and it's pretty fun creating 2D level stuff. Scripting isn't bad either although it might feel overwhelming to start with. That said I'm currently on my last year of studies in IT so if you ever need a hand for some stuff give a ping!!! Thanks for the good work!