FYI (Patreon)
Content
I am in the works of having the game run by the original exe file but the scenes are displayed as an external source, so each new update, you only need to download the new exe and swf scenes. This will be effective after 2.0 build, so 2.0 will be the last single file build.
The current version exports 70% JPEG compression and will continue to do so for $1 - public builds. $10+ will get the lossless versions added in the rewards tier. (as always, anyone who paid $10 in total or above in the past can always message me to get this reward for 2.0)
Now as I finish 2.0, I'll only be adding moans and sound effects to full colored scenes currently ingame and skip the sketches until Chris finishes them. The sketches in the game right now are missing a lot of scenes, and the sound effects and scripts are frame sensitive.
I'll test upload a few maps as I finish and put it in the same folder early next week.
If you notice since playing from game one, the enemies and how somethings work have changed and the game world I'm building around it will adapt to these changes. Roaming monsters will sleep and not always respawn etc.
And example of such change is Siggy having short-range-melee-like attacks soon for 2.0 and other special attacks while the buzz-lightsaw is on cool down. The Maiden's shield skill will be removed from the upgrades and become a power up so I can put that extra upgrade slot to better use. (Maybe melee upgrades)
The maps will be seamless and Crystals you purify will be teleporters and other stuff that will make it for 2.0
If there are any things you currently think needs to be re-tweaked or just any suggestion in general, comment ahead.