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Hey all! Been up to stuff behind the scenes. Now that FUSE no longer exports models to Mixamo (which automatically rigs joints and facial posing for me) I'm taking an opportunity to go back to an existing exported model with those features and updating it.

Previously I had believed that once a model was rigged and exported, I was no longer able to edit the original mesh. However, that's not actually the case, so now I'm creating a "base" with a ton of corrections that I'll use to further sculpt models from.

Here's an example of the original model on the left, with the new one on the right. A lot of it is mostly smoothing or minor adjustments, but I'm glad I can finally fix the odd tapering of the legs as they met the torso that my models had previously.

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