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This week is not quite a million bug fixes, but it is... a lot. We have fixed 95% of all the major outstanding bugs and will continue to make the game significantly smoother. 

In 2-4 weeks time we will be making sure that the food containers are in the game as well as the very basic careers mode. Things are speeding up significantly and it's all looking so good.

Download Link: Here
Installation Guide: Installation Guide • Little Sim World (lsw.gg)

New Content

- General use animation added to wardrobe interaction.
- Player now changes into pijamas before sleeping.
- Telephone booth door now opens.

Bug fixes

- Fixed sorting point for tier 1 and 2 side view showers.
- Starting Help UI now closes automatically after 10 seconds.
- Fixed player collider deactivating during animations.
- Disabled collision with NPCs to avoid them getting stuck to player.
- Added side interaction for toilets, including E interactions.
- Fixed health not decreasing due to hygiene loss.
- Fixed Punk Hair placement on player head.
- Fixed arms clipping outside of bathtubs.
- Fixed mouth sprite filling during bladder punishment animation.
- Fixed cars collision that created traffic jams.
- Fixed bladder not going down and other stats going down too slow.
- Fixed FPS drop after character passing out.
- Fixed car headlights becoming black after character passes out.
- Fixed NPCs walking through player, now they stop for a while in front of the player.
- Fixed player changing views during click to move at close distances.
- Fixed pathfinding issues with tier 2 shower side view.
- Fixed multiple windows opening in About Me.
- Fixed being able to walk through the corner of fences.
- Fixed being able to press Accept multiple times on UIs.
- Fixed player retaining speed after fastforwarding game at 3x speed.
- Fixed pathfinding in Bedford Square by adjusting colliders and moving assets around.
- Fixed player getting stuck on benches due to pathfinding.
- Fixed character preview disappearing during shower animation.
- Fixed headphones headwear placement.
- Fixed not being able to speed up the game after fainting and reloading the game.
- Fixed player moving fast after coming back from fast forward.
- Fixed player walking into walls during click to move.
- Fixed sprite artifacts on top of taxis.
- Fixed beards placement on face.
- Fixed pee puddle following player, it now dissolves sooner.
- Fixed beard clips during face animations due to them being static, now they are fully animated.
- Fixed ESC not working on Main Menu.
- Fixed character getting stuck on cars during click to move.
- Fixed ghost feed back when trying to place walls on top of fences, same happened the other way around.
- Fixed personality color discrepancy between selected and those available for selection.
- Updated straight skirt sprite.
- Removed belt option when wearing skirts.
- Fixed color wheel opening behind other UI.
- Fixed exiting Wardrobe through ESC not closing all windows.
- Fixed glasses lens color filling.
- Fixed NPCs randomly ignoring colliders and travelling from top to bottom.
- Fixed being able to open other UIs along with Wardrobe.
- Fixed player sliding off screen and getting stuck when getting punishes while pathfinding.
- Fixed camera not following .
- Updated Build Mode UI with a shorter gradient.
- Fixed cursor changing while hovering over inactive UI options.
- Balanced rate of wellbeing decrease.
- Fixed wellbeings stopping after the first day.
- Fixed second colour choice being displayed for items that only take one colour.
- Fixed click to move feedback effect sticking to mouse after leaving the game screen or interacting with UIs.
- Fixed character not turning from one side to the other after small keyboard inputs.
- Fixed pathfinding preventing time commands.
- Fixed player being able to route towards inaccessible areas of the map through pathfinding.
- Fixed About Me UI not being UI scale by settings.
- Fixed Wardrobe UI avatar showing unsaved changes after reopening it.
- Fixed Build Mode undo not recovering 2 or more types of tiles.
- Fixed character facing last input direction instead of last animation's orientation.
- Fixed character preview on UI side view not being centered.
- Fixe player bottom sitting sprite colour not matching skin colour.
- Fixed sleeping characters being awake on reload.
- Fixed 4k resolution automatic detection.
- Fixed energy going up to 50% instead of 100% on passing out due to energy depletion.
- Fixed player passing through fenced areas thanks to pathfinding.
- Fixed players being unable to sit on tables that carry objects on top.