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I am currently remaking the character creation design. Should our characters have fears/phobias as part of their personality? These can be removed and/or mitigated over time as you progress. However, once you overcome your fears, it'll turn into a stronger positive personality that is permanent!

Or, do you prefer only positive personality traits that can be aquired through progression and during character creation?

Some examples might include:

- Scared of the dark: Happiness reduces faster when in the dark

- Punctuality: Performance will be reduced if you are late to work

- Vegetarian (not negative personality but has potentially negative effects): Bonus for eating vegetarian meals, but penalties for eating meat based dishes. 


Let's get voting!



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