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Surprise! Another review is now live! After hearing universally good things about it, I got curious about this neat new card game called Marvel Snap. Maybe you've heard of it.

You probably weren't expecting another video so soon, but this is probably the angriest I've ever been in a review, which translated to motivated. It's surreal considering it's over such a seemingly universally beloved game, but this is some of the most forceful and hostile game design I've experienced in years that at every turn is designed to waste a player's time — all in the name of providing the gentlest, most player-retentioning-est interest curve possible. It is suffocatingly overprotective. When it all adds up, after five hours, I can't even rightly say that I've played the real Marvel Snap at all. And that's a problem.

Coming up next, it's time for everybody's favorite Games Under Five Hours, and from there, it'll be December, meaning time to look back and catch a few games I missed this year.

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How Fast Does Marvel Snap Get Good?

Marvel Snap is, as far as I can tell, a pretty good game. I say "as far as I can tell," because five hours in, they still refuse to let me play it! From a ludicrously long tutorial to hours of forced bot matches, this game does everything in its power to make me hate it. Patreon: https://www.patreon.com/firstfive Twitter: https://twitter.com/FirstFiveReview You can find Marvel Snap on Steam here, though really it's intended to be played on your phone: https://store.steampowered.com/app/1997040/MARVEL_SNAP/ #FirstFive #MarvelSnap #shortgames

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