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Yet another review is live, and this time I checked out Evil Genius 2, a game that was probably a little long to expect to much of, but even with those expectations, still managed to exasperate me with how unnecessarily drawn out its proceedings were. To be entirely clear, there is a perfectly good game in there somewhere. It's just buried under so much micromanaging busywork that you barely ever get to interact with it, spending more time hunting through your base for people that shouldn't be there or fiddling about with the game's awkward and ill-explained UI. One could argue this is just part of the genre, but in Evil Genius's case in particular, I feel like it didn't have to be this way.

Next up, it's full speed ahead for the quarterly wrapup! Boy how the time flies.

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Five Hours In, Evil Genius 2 is a Micromanaging Nightmare (Review)

Evil Genius 2 is a perfectly reasonable basebuilder buried under a mountain of busy work. Its greatest successes are all on aesthetic fronts, from art direction to music, and it is built on a worthwhile foundation of training, maintaining, and appeasing your ever-ballooning workforce. It's just a shame how little time I get to spend actually engaging with that core loop. Patreon: https://www.patreon.com/firstfive Twitter: https://twitter.com/FirstFiveReview You can find Evil Genius 2 here: https://store.steampowered.com/app/700600/Evil_Genius_2_World_Domination/ #FirstFive #EvilGenius2 #shortgames

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