Maquette Review is Live! (Patreon)
Content
Surprise! Two reviews in one week. This time I'm taking a look at Maquette, the latest of a string of perspective based indie puzzlers to come out the past few years. This time, Maquette's hook is based around a recursive game environment — the entire game world is nested infinitely inside of itself, and as you move objects from one layer to another, they change size! I'll admit that as a title I've been looking forward to pretty much since its announcement, Maquette didn't quite live up to everything I wanted it to be, but there's still a lot the game got right, including a pretty dope aesthetic. Give it a look!
Hopefully I'll have the reading list out for tomorrow and another video about Fights in Tight Spaces out later this week. That next video is going to be a bit of an experiment for me, however, so we'll see how it works out.