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Poll

Game Dev Poll IV: Still a thing!

  • Smaller Is Better 86
  • Even Faster 22
  • Normalized Chats 141
  • Achieving a Save 52
  • 2024-01-23
  • —2024-01-28
  • 301 votes
{'title': 'Game Dev Poll IV: Still a thing!', 'choices': [{'text': 'Smaller Is Better', 'votes': 86}, {'text': 'Even Faster', 'votes': 22}, {'text': 'Normalized Chats', 'votes': 141}, {'text': 'Achieving a Save', 'votes': 52}], 'closes_at': datetime.datetime(2024, 1, 28, 22, 59, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2024, 1, 23, 17, 44, 39, tzinfo=datetime.timezone.utc), 'description': None, 'allows_multiple': True, 'total_votes': 301}

Content

So, most of these Quality of Life improvements need no additonal Graphics, as our Artists are currently working on the Endscenes of the Game. There will be an Additional Item Set Poll soon though.

  • Smaller Is Better: improve save size/speed of passage transition in the late-game
  • Even Faster: allow fast-forwarding from mid-day, rather than morning only
  • Normalized Chats: Refactor categorization discussions with Alex/Antlers/etc. to have better hierarchies/fewer walls-of-options
  • Achieving a Save: Migrate achievements to the save object so as not to require import/export shenanigans

Comments

Isaac Dansicker

I expected the save file optimization is more useful to people who keep their saves as objects in the browser cache. Since I tend to export my saves to files, file size doesn't really bother me and portability does.

Sashka

Because of how twine works, optimizing save file-size has a side effect of reducing passage transition time, as well (more noticable in the late-game)